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Five-Oh-Sink WTO (id:#65666)
(From The Cellar Pack #11 ID: FT311)   [next]   [previous]
Outskirts of Eindhoven, the Netherlands 1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
Pegasus 2: Bad Stomach (Unknown)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack # 7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack # 8)
FT218: Taking Luneville (From The Cellar Pack # 8)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
Designer: Toby Pilling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
38.095238095238%

Overview:

The day after landing and their failed attempt to secure the bridge at Zon intact, Colonel Robert Sink dispatched much of his 506th Regiment (also known as the ‘Five-Oh-Sink’) south into Eindhoven to help prepare for a link up with XXX Corp. When a pair of 88s were reported in the suburbs around Kloosterdreef and Woenselschestraat, Company F of 2/506 was dispatched to take out the guns in the flank and rear.
Attacker: American (Elements of Company F, 2nd Battalion, 506th Regiment)
Defender: German (Elements of FlaK Brigade 18)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:6.5
AFVs: A:0
AFVs: D:0
Guns: A:1
M1 81mm Mortar
D:2
8.8cm FlaK 18 x 2
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
z Show/hide map dependencies
PublicationBoard
ASL Starter Kit #1z
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-06-13(A) Paul Legg vs Steve Cook German winFriday Night Fight.

I elected to come on from the east. splitting my forces 3 squads and the 9-1 to the north and the remainder to the south. The northern group pushed through what turned out to be the dummy group with very weak resistance as it was just a half squad with light mortar and the rest dummies. The southern group although removing the crew from the gun were held up significantly by a squad mmg 8-1 leader that refused to die despite 24 +2 shots raining in, being encircled and charged by a berserker, meanwhile my guys broke to 16 and 8 +1/2 shots. The delay proved costly so that even when I managed to pass by them there was no time to subdue the remaining group.
2024-08-22(D) Alex Ashton vs Martin Barker German winClose game eventually decided by the Americans running out of time.
Martin needed to take risks moving double time in the open and was punished with a leader killed, a leader wounded and three squads breaking. He resigned at the end of the movement phase of the 4th turn.
Excellent scenario that could of gone either way.
2024-05-11(A) David Yllanes vs José Luis Pérez American win
2023-03-02(A) fabio aliprandi vs Fabio Mazzucchelli German win
2022-07-26(D) Chuck Dye vs kevinkilleen German win
View all or balance report
ActionDate
Paul Legg Linked the scenario to ROAR2025-06-13 22:55:05
Paul Legg Added a playing2025-06-13 22:53:58
Le Prezac Added a playing2025-03-30 12:05:58
Le Prezac Rated the scenario2025-03-30 12:00:10
alexashton@vinecc.org Added a playing2024-08-22 20:55:43
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson1725
(five oh sink map.png)Map Imagehoxson1712
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Statistics:
Avg Rating: 6.50Votes: 18
Views: 0
To-Play list count: 1
Estimated Play time: 2.1 hours
Recorded Games: 10
Archive recorded plays:
American2
German8
Drawn:0

ROAR Data: (as of today)
Five-Oh-Sink [Confirmed]
[A] American 14
[D] German 18
All Rights Reserved. (c)2022 Dave Ramsey.