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Silver & Bronze WTO (id:#66708)
(ASL Action Pack #18 Oktoberfest XXXVII ID: AP196)   [next]   [previous]
Wiltz, Luxembourg 1944-12-19 (57 others)
KGP CG I: Clash at Stoumont (HASL 2 - Kampfgruppe Peiper I)
KGP CG III: Decision at La Gleize (HASL 3 - Kampfgruppe Peiper II)
G44: Abandon Ship! (AH:The General # 32.2)
NEWS53: Fuel Depot #2 (ASL News # 28)
NEWS54: Devils in the Graveyard (ASL News # 28)
NEWS55: Roadblock at Stoumont (ASL News # 28)
NEWS59: Misty Morning (ASL News # 29)
ASLUG 2: Château Cherry (ASLUG # 1)
ATP03: Peiper's Progress (At the Point # 11-12)
EP53: Fuel Depot #2 (Euro-Pack II - The Bulge)
EP54: Devils in the Graveyard (Euro-Pack II - The Bulge)
O1: Peiper's Progress (Rout Report # 1)
KE 16: Tiger 222 (March Madness `99 Pack)
TOT 4: Stoumont: The Break-In (Time on Target # 1)
TOT 5: Retrograde out of Stoumont (Time on Target # 1)
TOT 6: Bastard Tanks & Shootin' Fools (Time on Target # 1)
TOT 7: Tiger 222 (Time on Target # 1)
WAR7: Audacity on Omaha (Wacht Am Rhein)
O115.2: The Golden Lion's Final Swipe (On All Fronts #115)
WCW5: Abandon Ship! (ASL Open `96 Scenario Pack)
SC9: Château Cherry (ASL Digest # 3.05)
AP61: Desobry Defiant (ASL Action Pack # 6 A Decade of War)
ESG #77: The Trouble with Tito (Dezign Pak 6)
HB3 Bonus 2: Ligneuville Surprise (Hell's Bridgehead 3)
BB 03.1: Cherry Pickin (Coastal Fortress)
J156: Mageret Mixer (ASL Journal #10)
1: Bourcy Probe (Fateful Stand)
2: Houffalize Road Probe (Fateful Stand)
3: Fateful Stand (Fateful Stand)
4: Fanwise Forward (Fateful Stand)
8: Into the Gap (Fateful Stand)
: Parthian Shots (Yaah! Issue 5)
: Spirited Defence (Yaah! Issue 5)
193: Abandon Ship! (ASL 3a - Yanks (2nd Edition))
MM 50: The Wrong Choice (March Madness 2018 Players Pack)
JAVA15: Battle for Wiltz (ASL For Fun-LCP)
WaR 7: Audacity On Omaha (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #27: Wo Ist Engelsdorf? (Teutonic Terror 4)
T-TERROR #28: "Damn Engineers!" (Teutonic Terror 4)
T-TERROR #29: Peiper's Petrol (Teutonic Terror 4)
NY#1: Cemetery Stand (Purple Heart)
NY#2: A Town By Any Other Name (Purple Heart)
KR#7: No Bug Out (Krinkelt-Rocherath)
BP1 #5: Beyond Baugnez (Battle of the Bulge I)
BP1 #6: Devils in the Graveyard (Battle of the Bulge I)
BP1 #7: Fuel Depot #2 (Battle of the Bulge I)
NEV 3: Battle In The Ardennes (New England Volunteers Play Pack 1)
J212: Shoulder to Shoulder (ASL Journal #13)
ASLN53: Fuel Depot #2 (Critical Hit #8.2)
ASLN54: Devils In The Graveyard (Critical Hit #8.2)
ASLN55: Roadblock At Stoumont (Critical Hit #8.2)
ASLN59: Misty Morning (Critical Hit #8.2)
STAV1: Mohnke's Orders (Critical Hit #8.2)
STAV2: Panther 111 (Critical Hit #8.2)
STAV3: Yank Riposte (Critical Hit #8.2)
STAV4: Damned Engineers (Critical Hit #8.2)
S114: Blunting the Spearhead (Basic Training: Issue One)
Designer: Bill Sisler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
56.756756756757%

Overview:

The outlook for the 28th Infantry Division was grim on the morning of 18 December. Intact bridges at both Chevaux and Drauffelt had fallen to the Germans, and most of the tanks that had been committed to the 110th Regiment in the center had been destroyed. On the flanks, the 109th and 112th Regiments were beginning to give way. A battalion of engineers had been assigned to the defense of Wiltz on 17 December, supported by tanks, assault guns and tank destroyers. In addition to the bandsmen, clerks and cooks of the 28th Infantry Division Headquarters.
Attacker: German (Grenadier-Regiment 39, Volksgrenadier-Division 26 and Sturmgeschütz-Kompanie 1026 with Fallschirmjäger-Regiment 14)
Defender: American (44th Engineer Combat Battalion, 707th Tank Battalion and 28th Infantry Division Headquarters)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:25.0 D:14.0
AFVs: A:7
JgdPz 38(t) x 4
StuG IIIG (L) x 3

AFVs: D:8
M4A1 x 4
M4(105) x 2
M10 GMC x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS (3.72), OC (E3.5) FS (E3.71), D: AE's (H1.22)
Map Board(s):
65 64 92 Show/hide map dependencies
PublicationBoard
ASL Action Pack #18 Oktoberfest XXXVII92
Winter Offensive Bonus Pack 201264
Winter Offensive Bonus Pack 201265
Overlays: Hi8 Hi12 X14 X18
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-16(A) Craig Houliston vs Chuck Hammond German win12 hrsEpic game. Defenders did not set up anything on Bd92. Falling snow stopped on turn 2 only to reappear in final turn at double intensity. Excellent Ami defense and Germans lost two tanks after both malfed MA. Germans able to KO two Shermans in return to even AFV score and then KOed an M10 in the final turn to put the Germans ahead on VPs for an exhausting win. A swirling duel the entire game. Both sides attack/defend. A real ”thinking man’s” scenario. Plays long and careful VP tracking required. Highly Recommended.
2024-07-28(D) Rich Weiley vs Dave Wallace German win
2024-06-28(D) Jeff B vs Steve Etzelmueller American winI set up a fairly even defense, with a few more infantry up north, and a few more tanks down south. I quite strongly contested the northern entry, though conceding most of the buildings on the north side of the road. I knew the two hills would be important, but chose to protect them with defensive smoke rather than units. In the south I set up mostly north of the road, with only a token defender in the big building and a couple tanks in two of the others. I mostly relied on my HMG to do the initial protecting. I placed more tanks in the south, thinking I'd have a better chance of squaring off against his StuGs, while both BAZ went up north to try and protect against deep pushes by the Hetzers. I forget when we had heavy snow start, but it was very early, and it lasted the entire game. I cursed it on many shots, and thanked it on others; it was obviously to the non-shooter's favor. The Germans lost a couple HS on Turn 2, but most of my defenders managed to maintain concealment. Turn 3 saw the first tanks lost, when a StuG moved up to challenge one of my TDs and one of my Shermans was fried exposing itself in the northern streets. But other than that the turns were still fairly quiet. The Germans had a very rough time crossing the southern road, and would barely crack it even late in the game. Meanwhile up north the Germans were grabbing real estate, but my defense was holding quite well. Especially in the west, where I all but evicted him. Turn 4 was rough for both sides, with each losing 1.5 squads, the Germans losing an 8-1, and both sides breaking a MA. But the Germans would get the worse of it when a Hetzer was taken out in CC by an AE HS. If it sounds like the Germans were coming up short in the CVP battle it's because they were (10-20), and they can ill-afford this with a very tough VC to begin with. I really think this game is way too short; certainly 7 or even 8 turns would seem more reasonable. As it is the Germans had to push the attack on Turn 5, and lost another 2 squads, a 7-0, and a StuG to 1 captured HS for the Amis on their half of the turn. Then, with most being hung out to dry having to push the advance without infantry support, a Hetzer and StuG were lost compared to a M4105 during the Ami portion of the turn. Down to two tanks (one coming off a stun) compared to six for the Amis (one with a broken MA), and the Amis actually retaking buildings in the NW, the Germans threw in the towel with the VP score 64-45. It certainly didn't suffer from lack of action, and was a refreshingly fluid defense, but overall I didn't find anything too special about this.
2024-04-22(D) Asad Rustum vs Jacob Elmqvist German win
2024-04-12(D) John Garlic vs Burnie Fox German win
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ActionDate
Houlie Added a playing2025-02-17 14:43:48
peacmyer Rated the scenario2024-09-15 04:59:54
Rich Weiley Added a playing2024-07-28 00:45:10
hoxson1 Linked the scenario to ROAR2024-07-18 17:29:38
buser333 Added a playing2024-06-28 21:34:00
FileDescriptionUserViews
(germ-usa.png)ImageHutch492
AP196 Mapboard (AP196.png)Map ImageYarlis472
Map with stairwells shown correctly (AP196_MapImage.jpg)Map Imagemtrodgers99450
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Statistics:
Avg Rating: 6.76Votes: 17
Views: 0
To-Play list count: 2
Estimated Play time: 9 hours
Recorded Games: 14
Archive recorded plays:
German8
American6
Drawn:0

ROAR Data: (as of today)
Silver & Bronze [Confirmed]
[A] German 13
[D] American 10
All Rights Reserved. (c)2022 Dave Ramsey.