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All Available Weaponary ETO (id:#67206)
(Schwerpunkt #25 ID: SP291)   [next]   [previous]
Tarnovka, Soviet Union 1941-06-27 (18 others)
AP07: Directive Number Three (ASL Action Pack # 1)
RP II 5b: Brandenburger Bridge (Critical Hit # 7.2)
RPII 5: Brandenburger Bridge (Rout Pak II)
Z 5: Brandenburger Bridge (Rout Report # 4.3)
FE 117: Sanok Action (Oblivion Pack)
O54.1: The Roadblock (On All Fronts # 54)
SK 1: Plow Factory (Internet)
HP Bonus 2: Brandenburger Bridge (Hero PAX 4: Mediterranean Theater of Operations)
FF7: Plow Factory (FireFights: internet releases)
RPT57: Easy Riders (Rally Point # 6)
SP238: Inherent Systemic Violence (Schwerpunkt #20)
RR#4: Tin Soldiers (Russian Rarities 1)
OF 14: Decision at Dubno (Ost Front Pack 3: Operation Barbarossa)
RR-18: Battleships of the Steppe (Russian Rarities 3)
OG #6: A Taste Of Things To Come (Ostfront Giants)
HFP #5: On The Border (Freedom's Price - Hungary 1)
ASLN Bonus: Brandenburger Bridge (Critical Hit #8.1)
SP292: Obstructed at Ostrog (Schwerpunkt #25)
Designer: Mike Augustine
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Russian German
80%

Overview:

The Soviets ordered a counterattack on the right flank of the German salient with an overall objective of taking Dubno. The Russians made some good progress attacking from the south to cutoff the Germans. The 16th Panzer Division managed to wedge itself into the various gaps created and the Russian mobile forces soon encountered fierce anti-tank resistance. Around Tarnovka, 88mm guns destroyed the enemy in the forests. Then the infantry from 11th Battalion of Infantrie-Regiment 64 formed a pincer to take Tarnovka from multiple directions. A Russian tank-based counterattack followed shortly, pushing Infantrie-Regiment 64 back to its starting positions. Tarnovka shook from exploding antitank grenades, houses catching on fire, and all available weaponry sent to destroy the tanks. Unfortunately, the 50mm anti-tank gun was ineffective even at less than 400 meters against the heavier Russian tanks. However, a heavy infantry gun took out two medium tanks and one of the 8.8cm antiaircraft guns destroyed four tanks. When the attack was repelled, the wrecks of 22 tanks could be counted on the battlefield.
Attacker: Russian (1st Battalion, 12th Motorized Rifle Regiment, and 1st and 2nd Battalions, 23rd Tank Regiment, 12th Tank Division)
Defender: German (Bataillon 11, Infanterie-Regiment 64 and Panzerjäger Bataillon 16, 16th Panzer Division and Regiment Herman Göring)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:9.0
AFVs: A:5
KV-1E
T-34 M41
T-34 M40 x 3

AFVs: D:0
Guns: A:0
50mm RM obr. 40
D:3
8.8cm FlaK 18
15cm sIG 33
5cm PaK 38
5cm leGrW 36
PzB 39 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: AFV can have riders.
Map Board(s):
1a 21a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 6 A Decade of War1a
ASL Action Pack #19 Roads to Rangoon21a
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-05-07(A) Jeff B vs Steve Etzelmueller Russian winI sent about 1/4 of my troops through the western woods with two tanks, 2/3 up the middle with the KV to take the first building, and the remaining to tanks and riders swinging around in the east through the wooded road. Turn 2 saw these guys drive up and unload behind the woods, their main purpose being to make sure the brushy hill was clear of guns. My boys in the west crept stealthily across the open field while the tanks drove slowly through the light trees. In the center they continued to pressure the stone building while sending tendrils to check out the next hill. Some wind had kicked up but I didn't expect this to come into play. Turn 3 saw me clear the 2nd level hill (in the process spotting a concealed gun at the crossroads), while his buddy made his way to the woods west of the hill where some Germans had pulled back a couple units to protect. He was definitely hiding something there. My men in the west made their break toward the field and orchard to start to clear the way for the tanks, while the first building was finally captured and some lovely German prisoners rounded up. These would come in handy in multiplying the troops for the inevitable human wave. By the end of Turn 4 my men in the west had cleared most of the concealment terrain, the ones up north most of the woods, while those in the center set up for a human wave to assault the rowhouse. Still only the one gun had been spotted, and that one was yet a mystery (though suspected to be the 88L). So this brought us to the last half of the turn, with the human wave not quite taking the building, and the tanks all driving into VC position and staying in motion. I was correct about the 88L, which did its share of damage before overheating. The INF gun was just down the road from it, protecting the rowhouse. While the 50L was in one of the few patches of woods just north of the road I hadn't been able to clear. It was a disappointment when it only managed to knock out one T34, before overheating to IF. Some endgame shenanigans by the Germans saw a DC placement and numerous CCs vs the AFVs fail, and the final count was 5VP for the Russians. had expected this game to be cat-and-mouse, but it was much more boring than anticipated as it was way too much of a bug hunt, with the end feeling gamey. I knew, unless I wanted to risk an early suicidal human wave, that taking the buildings would not be an option, and thus the plan from the start was to protect the tanks and just drive them all into the VC area on the last turn. This one would be much more interesting to play as the defender and, despite the Russians so far being favored, I'd want the Germans every time.
2025-12-27(A) Paul Works vs James Treu Russian win
2025-12-06(A) nathan wegener vs Wes Vaughn German winTook the front stone building and kept the T34s out of sight as much as possible to swing around behind. Had all 4 of them in position but the 88 tagged one on an IF shot and a DC got another last 1/2 turn. Great game.
2025-11-01(D) Dan Best vs John Garlic Russian win4 hrsNorth Texas ASL Tournament 2025.
2025-10-31(A) John Garlic vs Dan Best Russian win2025 North Texas ASL Shoot Out
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ActionDate
buser333 Added a playing2026-05-11 12:15:35
worksp2018 Added a playing2026-02-16 19:43:37
Bongiovanni Uploaded a VASL file2025-12-28 13:58:42
Bongiovanni Linked the scenario to ROAR2025-12-28 13:57:36
nebel Added a playing2025-12-07 02:43:11
FileDescriptionUserViews
SP291 Setup File 671 (SP291 Setup File.vsav)VASL SetupBongiovanni186
(soviet-german.png)ImageHutch513
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Statistics:
Avg Rating: 7.00Votes: 6
Views: 0
To-Play list count: 0
Estimated Play time: 4.4 hours
Recorded Games: 5
Archive recorded plays:
Russian 4
German1
Drawn:0

ROAR Data: (as of today)
All Available Weaponry [Confirmed]
[A] Russian 4
[D] German 1
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