A Legend is Born
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (American (USMC)): 9
Defender wins (Japanese): 19
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1068 | 1060 | 51% | 2025-07-30 | Won |
| 1088 | 1088 | 50% | 2020-02-09 | Lost |
| 1122 | 1022 | 64% | 2017-06-23 | Lost |
| 1122 | 1054 | 60% | 2017-06-23 | Lost |
| 1022 | 1122 | 36% | 2017-05-31 | Lost |
| 1073 | 918 | 71% | 2016-07-17 | Lost |
| 969 | 982 | 48% | 2013-11-01 | Won |
| 1151 | 1196 | 44% | 2003-02-22 | Lost |
| 942 | 1029 | 38% | 2001-01-20 | Lost |
Attacking (2 wins) average ELOs: 1061.9 vs 1052.3 has a 51.37% of winning (if the scenario was perfectly balanced).