A Legend is Born
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (American (USMC)): 9
Defender wins (Japanese): 19
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1000 | 1000 | 50% | 2025-07-30 | Won |
| 1000 | 1000 | 50% | 2020-02-09 | Lost |
| 1031 | 1006 | 54% | 2017-06-23 | Lost |
| 1031 | 1052 | 47% | 2017-06-23 | Lost |
| 1006 | 1031 | 46% | 2017-05-31 | Lost |
| 1000 | 1000 | 50% | 2016-07-17 | Lost |
| 1000 | 1000 | 50% | 2013-11-01 | Won |
| 1183 | 1035 | 70% | 2003-02-22 | Lost |
| 1229 | 1225 | 51% | 2001-01-20 | Lost |
Attacking (2 wins) average ELOs: 1053.3 vs 1038.8 has a 52.09% of winning (if the scenario was perfectly balanced).