Didn't Have to Be There
Scenario balance report
Games with no balance used/recorded: 67 (12 on the archive and 55 on ROAR)
Attacker wins (American (USMC)): 34
Defender wins (Japanese): 33
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1131 | 1131 | 50% | 2020-01-04 | Lost |
992 | 1055 | 41% | 2016-02-21 | Won |
1108 | 917 | 75% | 2015-11-28 | Lost |
939 | 970 | 46% | 2015-11-16 | Won |
917 | 1108 | 25% | 2015-11-14 | Lost |
869 | 1227 | 11% | 2014-07-27 | Lost |
1068 | 879 | 75% | 2013-06-06 | Won |
1068 | 879 | 75% | 2013-06-06 | Won |
879 | 1068 | 25% | 2013-03-17 | Won |
879 | 1068 | 25% | 2013-03-17 | Won |
945 | 1087 | 31% | 2000-06-20 | Lost |
1053 | 1063 | 49% | 1988-01-01 | Won |
Attacking (7 wins) average ELOs: 987.3 vs 1037.7 has a 42.81% of winning (if the scenario was perfectly balanced).