Didn't Have to Be There
Scenario balance report
Games with no balance used/recorded: 72 (16 on the archive and 56 on ROAR)
Attacker wins (American (USMC)): 38
Defender wins (Japanese): 34
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
886 | 900 | 48% | 2025-01-21 | Lost |
1087 | 1087 | 50% | 2020-01-04 | Lost |
1107 | 1039 | 60% | 2017-06-23 | Won |
1062 | 1020 | 56% | 2016-02-21 | Won |
1118 | 877 | 80% | 2015-11-28 | Lost |
939 | 977 | 45% | 2015-11-16 | Won |
877 | 1118 | 20% | 2015-11-14 | Lost |
871 | 1228 | 11% | 2014-07-27 | Lost |
1067 | 873 | 75% | 2013-06-06 | Won |
1067 | 873 | 75% | 2013-06-06 | Won |
873 | 1067 | 25% | 2013-03-17 | Won |
873 | 1067 | 25% | 2013-03-17 | Won |
1134 | 1213 | 39% | 2003-04-19 | Won |
1026 | 1213 | 25% | 2001-11-25 | Won |
942 | 1074 | 32% | 2000-06-20 | Lost |
1066 | 1037 | 54% | 1988-01-01 | Won |
Attacking (10 wins) average ELOs: 999.7 vs 1041.4 has a 44.02% of winning (if the scenario was perfectly balanced).