Didn't Have to Be There
Scenario balance report
Games with no balance used/recorded: 72 (16 on the archive and 56 on ROAR)
Attacker wins (American (USMC)): 38
Defender wins (Japanese): 34
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 881 | 924 | 44% | 2025-01-21 | Lost |
| 1088 | 1088 | 50% | 2020-01-04 | Lost |
| 1122 | 1054 | 60% | 2017-06-23 | Won |
| 1047 | 1018 | 54% | 2016-02-21 | Won |
| 1073 | 918 | 71% | 2015-11-28 | Lost |
| 939 | 954 | 48% | 2015-11-16 | Won |
| 918 | 1073 | 29% | 2015-11-14 | Lost |
| 870 | 1228 | 11% | 2014-07-27 | Lost |
| 1067 | 889 | 74% | 2013-06-06 | Won |
| 1067 | 889 | 74% | 2013-06-06 | Won |
| 889 | 1067 | 26% | 2013-03-17 | Won |
| 889 | 1067 | 26% | 2013-03-17 | Won |
| 1151 | 1185 | 45% | 2003-04-19 | Won |
| 1026 | 1185 | 29% | 2001-11-25 | Won |
| 942 | 1029 | 38% | 2000-06-20 | Lost |
| 1068 | 1010 | 58% | 1988-01-01 | Won |
Attacking (10 wins) average ELOs: 1002.3 vs 1036.1 has a 45.15% of winning (if the scenario was perfectly balanced).