Slow and Steady
Scenario balance report
Games with no balance used/recorded: 12
Attacker wins (Chinese): 6
Defender wins (Japanese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1021 | 1023 | 50% | 2022-11-06 | Lost |
929 | 1144 | 22% | 2014-04-12 | Lost |
982 | 938 | 56% | 2011-03-06 | Won |
1048 | 1189 | 31% | 2006-09-20 | Won |
981 | 1110 | 32% | 2001-12-14 | Won |
1032 | 1116 | 38% | 1999-12-04 | Lost |
1136 | 1101 | 55% | 1999-09-04 | Won |
948 | 1248 | 15% | 1999-07-31 | Lost |
1014 | 1014 | 50% | 1999-07-04 | Lost |
1036 | 1089 | 42% | 1999-01-16 | Lost |
1121 | 1117 | 51% | | Won |
847 | 1117 | 17% | | Won |
Attacking (6 wins) average ELOs: 1007.9 vs 1100.5 has a 36.98% of winning (if the scenario was perfectly balanced).