Slow and Steady
Scenario balance report
Games with no balance used/recorded: 14
Attacker wins (Chinese): 8
Defender wins (Japanese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
993 | 1051 | 42% | 2022-11-06 | Lost |
975 | 1144 | 27% | 2014-04-12 | Lost |
982 | 936 | 57% | 2011-03-06 | Won |
1151 | 1015 | 69% | 2006-09-23 | Won |
1114 | 1189 | 39% | 2006-09-20 | Won |
981 | 1107 | 33% | 2001-12-14 | Won |
1033 | 1113 | 39% | 1999-12-04 | Lost |
1151 | 712 | 93% | 1999-09-16 | Won |
1111 | 1107 | 51% | 1999-09-04 | Won |
948 | 1223 | 17% | 1999-07-31 | Lost |
1013 | 1013 | 50% | 1999-07-04 | Lost |
1048 | 1086 | 45% | 1999-01-16 | Lost |
1079 | 1079 | 50% | | Won |
849 | 1079 | 21% | | Won |
Attacking (8 wins) average ELOs: 1030.6 vs 1061 has a 45.63% of winning (if the scenario was perfectly balanced).