Colonel Saeki's Raid
Scenario balance report
Games with no balance used/recorded: 6
Attacker wins (Japanese): 2
Defender wins (Gurkha): 4
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1104 | 1115 | 48% | 2014-01-26 | Lost |
1050 | 1195 | 30% | 2014-01-26 | Lost |
1050 | 1050 | 50% | 2014-01-22 | Won |
1050 | 881 | 73% | 2014-01-11 | Won |
1115 | 1195 | 39% | 2014-01-04 | Lost |
1062 | 1036 | 54% | 2006-07-01 | Lost |
Attacking (2 wins) average ELOs: 1071.8 vs 1078.7 has a 49.02% of winning (if the scenario was perfectly balanced).