Used and Abused
Scenario balance report
Games with no balance used/recorded: 18 (7 on the archive and 11 on ROAR)
Attacker wins (Japanese): 11
Defender wins (American): 7
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1077 | 1000 | 61% | 2023-11-04 | | Lost |
| 961 | 953 | 51% | 2021-07-02 | | Lost |
| 1076 | 1066 | 51% | 2020-11-05 | | Lost |
| 1000 | 1103 | 36% | 2016-11-06 | | Won |
| 753 | 1141 | 10% | 2000-04-18 | | Won |
| 1031 | 1000 | 54% | 2000-04-01 | | Won |
| 1070 | 1000 | 60% | | | Won |
Attacking (4 wins) average ELOs: 995.4 vs 1037.6 has a 43.96% of winning (if the scenario was perfectly balanced).