Used and Abused
Scenario balance report
Games with no balance used/recorded: 19 (8 on the archive and 11 on ROAR)
Attacker wins (Japanese): 8
Defender wins (American): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1028 | 1119 | 37% | 2023-11-04 | Lost |
918 | 1005 | 38% | 2021-07-02 | Lost |
1193 | 1063 | 68% | 2020-11-02 | Lost |
937 | 1131 | 25% | 2016-11-06 | Won |
1145 | 937 | 77% | 2009-02-24 | Lost |
713 | 1152 | 7% | 2000-04-18 | Won |
1123 | 1031 | 63% | 2000-04-01 | Won |
1103 | 1000 | 64% | | Won |
Attacking (4 wins) average ELOs: 1020 vs 1054.8 has a 45.02% of winning (if the scenario was perfectly balanced).