Used and Abused
Scenario balance report
Games with no balance used/recorded: 19 (8 on the archive and 11 on ROAR)
Attacker wins (Japanese): 8
Defender wins (American): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1136 | 1000 | 69% | 2023-11-04 | Lost |
| 950 | 1000 | 43% | 2021-07-02 | Lost |
| 1169 | 1126 | 56% | 2020-11-05 | Lost |
| 961 | 1000 | 44% | 2016-11-06 | Won |
| 1014 | 1095 | 39% | 2009-02-24 | Lost |
| 877 | 1142 | 18% | 2000-04-18 | Won |
| 1083 | 980 | 64% | 2000-04-01 | Won |
| 1049 | 1000 | 57% | | Won |
Attacking (4 wins) average ELOs: 1029.9 vs 1042.9 has a 48.13% of winning (if the scenario was perfectly balanced).