Used and Abused
Scenario balance report
Games with no balance used/recorded: 18 (7 on the archive and 11 on ROAR)
Attacker wins (Japanese): 10
Defender wins (American): 8
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1036 | 1119 | 38% | 2023-11-04 | Lost |
928 | 1004 | 39% | 2021-07-02 | Lost |
1248 | 1061 | 75% | 2020-11-02 | Lost |
1005 | 1132 | 32% | 2016-11-06 | Won |
1189 | 1005 | 74% | 2009-02-24 | Lost |
1116 | 1031 | 62% | 2000-04-01 | Won |
1117 | 1000 | 66% | | Won |
Attacking (3 wins) average ELOs: 1091.3 vs 1050.3 has a 55.87% of winning (if the scenario was perfectly balanced).