Used and Abused
Scenario balance report
Games with no balance used/recorded: 19 (8 on the archive and 11 on ROAR)
Attacker wins (Japanese): 11
Defender wins (American): 8
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1037 | 1120 | 38% | 2023-11-04 | Lost |
899 | 1005 | 35% | 2021-07-02 | Lost |
1213 | 1062 | 70% | 2020-11-02 | Lost |
1010 | 1143 | 32% | 2016-11-06 | Won |
1157 | 1010 | 70% | 2009-02-24 | Lost |
712 | 1152 | 7% | 2000-04-18 | Won |
1058 | 1031 | 54% | 2000-04-01 | Won |
1085 | 1000 | 62% | | Won |
Attacking (4 wins) average ELOs: 1021.4 vs 1065.4 has a 43.7% of winning (if the scenario was perfectly balanced).