Tic Tac Toe
Scenario balance report
Games with no balance used/recorded: 8
Attacker wins (Japanese): 4
Defender wins (Allies): 4
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 906 | 1025 | 34% | 2024-12-12 | | Lost |
| 1073 | 1147 | 40% | 2014-10-10 | | Won |
| 1000 | 1126 | 33% | 2011-09-22 | | Lost |
| 1126 | 1000 | 67% | 2011-08-18 | | Lost |
| 1000 | 1074 | 40% | 2010-10-06 | | Won |
| 851 | 1019 | 28% | 2010-02-18 | | Lost |
| 1061 | 1192 | 32% | 2009-11-28 | | Won |
| 1263 | 1000 | 82% | 2009-10-08 | | Won |
Attacking (4 wins) average ELOs: 1035 vs 1072.9 has a 44.57% of winning (if the scenario was perfectly balanced).