White Beach 1
Scenario balance report
Games with no balance used/recorded: 25 (11 on the archive and 14 on ROAR)
Attacker wins (American (USMC)): 11
Defender wins (Japanese): 13
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1135 | 1135 | 50% | 2026-07-14 | Lost |
| 951 | 951 | 50% | 2026-01-11 | Won |
| 935 | 986 | 43% | 2025-07-01 | Lost |
| 986 | 1083 | 36% | 2024-06-10 | Won |
| 1088 | 1088 | 50% | 2022-07-10 | Lost |
| 953 | 1078 | 33% | 2021-04-17 | Lost |
| 698 | 989 | 16% | 2020-05-10 | Won |
| 1224 | 1120 | 65% | 2015-05-09 | Lost |
| 1253 | 1019 | 79% | 2010-08-04 | Won |
| 1109 | 1313 | 24% | 2010-05-01 | Lost |
| 1109 | 1313 | 24% | 2010-04-24 | Tied |
Attacking (4 wins) average ELOs: 1040.1 vs 1097.7 has a 41.78% of winning (if the scenario was perfectly balanced).