Geki Cacti
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (American): 3
Defender wins (Japanese): 7
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 884 | 986 | 36% | 2026-03-31 | Lost |
| 952 | 1011 | 42% | 2025-08-02 | Lost |
| 1110 | 1005 | 65% | 2024-09-01 | Lost |
| 1123 | 968 | 71% | 2024-08-04 | Lost |
| 1088 | 1088 | 50% | 2024-03-31 | Lost |
| 1015 | 890 | 67% | 2023-02-03 | Won |
| 1030 | 1191 | 28% | 2020-08-03 | Lost |
| 1337 | 1263 | 60% | 2016-05-31 | Won |
| 1263 | 943 | 86% | 2013-02-24 | Won |
| 985 | 1151 | 28% | 2010-06-13 | Lost |
Attacking (3 wins) average ELOs: 1078.7 vs 1049.6 has a 54.18% of winning (if the scenario was perfectly balanced).