Quagmire
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 5
Defender wins (Chinese): 2
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 948 | 980 | 45% | 2023-04-02 | Won |
| 1139 | 1045 | 63% | 2020-11-13 | Lost |
| 969 | 1079 | 35% | 2018-02-20 | Lost |
| 1088 | 1088 | 50% | 2016-09-25 | Won |
| 1009 | 1228 | 22% | 2015-03-11 | Won |
| 1068 | 1260 | 25% | 2011-02-15 | Won |
| 1203 | 1123 | 61% | 2010-07-30 | Won |
Attacking (5 wins) average ELOs: 1060.6 vs 1114.7 has a 42.27% of winning (if the scenario was perfectly balanced).