Hot Boxing
Scenario balance report
Games with no balance used/recorded: 44 (13 on the archive and 31 on ROAR)
Attacker wins (Japanese): 21
Defender wins (Gurkha): 22
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1121 | 977 | 70% | 2018-01-23 | Lost |
| 1138 | 1138 | 50% | 2016-04-09 | Lost |
| 1192 | 1121 | 60% | 2015-10-17 | Won |
| 938 | 998 | 41% | 2015-06-28 | Lost |
| 967 | 967 | 50% | 2015-05-30 | Lost |
| 884 | 960 | 39% | 2014-10-08 | Lost |
| 1158 | 890 | 82% | 2014-03-21 | Lost |
| 917 | 1024 | 35% | 2013-10-26 | Lost |
| 1208 | 1251 | 44% | 2013-10-14 | Tied |
| 1120 | 1018 | 64% | 2013-10-13 | Lost |
| 1120 | 1056 | 59% | 2013-10-13 | Lost |
| 1182 | 1141 | 56% | 2013-10-07 | Lost |
| 1118 | 1159 | 44% | 2013-10-05 | Won |
Attacking (2 wins) average ELOs: 1081.8 vs 1053.8 has a 54.01% of winning (if the scenario was perfectly balanced).