Hot Boxing
Scenario balance report
Games with no balance used/recorded: 43 (13 on the archive and 30 on ROAR)
Attacker wins (Japanese): 21
Defender wins (Gurkha): 21
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1163 | 978 | 74% | 2018-01-23 | Lost |
1138 | 1138 | 50% | 2016-04-09 | Lost |
1176 | 1163 | 52% | 2015-10-17 | Won |
938 | 949 | 48% | 2015-06-28 | Lost |
1064 | 1064 | 50% | 2015-05-30 | Lost |
998 | 958 | 56% | 2014-10-08 | Lost |
1158 | 891 | 82% | 2014-03-21 | Lost |
916 | 932 | 48% | 2013-10-26 | Lost |
1156 | 1251 | 37% | 2013-10-14 | Tied |
1107 | 1013 | 63% | 2013-10-13 | Lost |
1107 | 1039 | 60% | 2013-10-13 | Lost |
1177 | 1152 | 54% | 2013-10-07 | Lost |
1151 | 1115 | 55% | 2013-10-05 | Won |
Attacking (2 wins) average ELOs: 1096.1 vs 1049.5 has a 56.67% of winning (if the scenario was perfectly balanced).