Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 24 (8 on the archive and 16 on ROAR)
Attacker wins (Japanese): 13
Defender wins (British): 11
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1040 | 1029 | 52% | 2023-12-26 | Lost |
1008 | 1063 | 42% | 2023-11-18 | Lost |
1082 | 1058 | 53% | 2023-11-18 | Lost |
1084 | 1024 | 59% | 2020-05-24 | Lost |
1210 | 1032 | 74% | 2018-06-27 | Lost |
853 | 1157 | 15% | 2018-06-10 | Lost |
1088 | 1088 | 50% | 2018-06-10 | Lost |
1037 | 889 | 70% | 2018-02-19 | Won |
Attacking (1 wins) average ELOs: 1050.3 vs 1042.5 has a 51.12% of winning (if the scenario was perfectly balanced).