Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (Japanese): 2
Defender wins (British): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1008 | 49% | 2025-06-21 | | Won |
| 1013 | 1077 | 41% | 2023-12-26 | | Lost |
| 1107 | 1000 | 65% | 2023-11-18 | | Lost |
| 1031 | 1070 | 44% | 2023-11-18 | | Lost |
| 1263 | 1000 | 82% | 2022-11-15 | | Lost |
| 1021 | 1000 | 53% | 2020-05-24 | | Lost |
| 1130 | 1263 | 32% | 2018-10-11 | | Lost |
| 1141 | 1098 | 56% | 2018-10-02 | | Lost |
| 850 | 1123 | 17% | 2018-06-10 | | Lost |
| 1088 | 1000 | 62% | 2018-06-10 | | Lost |
| 1019 | 891 | 68% | 2018-02-19 | | Won |
Attacking (2 wins) average ELOs: 1060.3 vs 1048.2 has a 51.74% of winning (if the scenario was perfectly balanced).