Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 27 (10 on the archive and 17 on ROAR)
Attacker wins (Japanese): 14
Defender wins (British): 13
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1074 | 1095 | 47% | 2025-06-21 | Won |
1005 | 1037 | 45% | 2023-12-26 | Lost |
1010 | 1070 | 41% | 2023-11-18 | Lost |
1058 | 1074 | 48% | 2023-11-18 | Lost |
1082 | 1024 | 58% | 2020-05-24 | Lost |
1152 | 1079 | 60% | 2018-10-02 | Lost |
1157 | 1010 | 70% | 2018-06-27 | Lost |
858 | 1128 | 17% | 2018-06-10 | Lost |
1087 | 1087 | 50% | 2018-06-10 | Lost |
1030 | 890 | 69% | 2018-02-19 | Won |
Attacking (2 wins) average ELOs: 1051.3 vs 1049.4 has a 50.27% of winning (if the scenario was perfectly balanced).