Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 26 (9 on the archive and 17 on ROAR)
Attacker wins (Japanese): 14
Defender wins (British): 12
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1073 | 1094 | 47% | 2025-06-21 | Won |
1005 | 1056 | 43% | 2023-12-26 | Lost |
1009 | 1063 | 42% | 2023-11-18 | Lost |
1098 | 1058 | 56% | 2023-11-18 | Lost |
1084 | 1024 | 59% | 2020-05-24 | Lost |
1170 | 1041 | 68% | 2018-06-27 | Lost |
853 | 1157 | 15% | 2018-06-10 | Lost |
1088 | 1088 | 50% | 2018-06-10 | Lost |
1024 | 889 | 69% | 2018-02-19 | Won |
Attacking (2 wins) average ELOs: 1044.9 vs 1052.2 has a 48.94% of winning (if the scenario was perfectly balanced).