Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 29 (12 on the archive and 17 on ROAR)
Attacker wins (Japanese): 7
Defender wins (British): 22
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1029 | 983 | 57% | 2025-06-21 | Won |
| 1005 | 1019 | 48% | 2023-12-26 | Lost |
| 1063 | 924 | 69% | 2023-11-18 | Lost |
| 1023 | 1069 | 43% | 2023-11-18 | Lost |
| 1264 | 1229 | 55% | 2022-11-15 | Lost |
| 1029 | 1024 | 51% | 2020-05-24 | Lost |
| 1130 | 1264 | 32% | 2018-10-11 | Lost |
| 1140 | 1098 | 56% | 2018-10-02 | Lost |
| 1165 | 1012 | 71% | 2018-06-27 | Lost |
| 851 | 1123 | 17% | 2018-06-10 | Lost |
| 1088 | 1088 | 50% | 2018-06-10 | Lost |
| 1027 | 890 | 69% | 2018-02-19 | Won |
Attacking (2 wins) average ELOs: 1067.8 vs 1060.3 has a 51.09% of winning (if the scenario was perfectly balanced).