Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 27 (10 on the archive and 17 on ROAR)
Attacker wins (Japanese): 7
Defender wins (British): 20
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1051 | 1094 | 44% | 2025-06-21 | Won |
| 1004 | 1028 | 47% | 2023-12-26 | Lost |
| 1028 | 1070 | 44% | 2023-11-18 | Lost |
| 1139 | 1074 | 59% | 2023-11-18 | Lost |
| 1082 | 1024 | 58% | 2020-05-24 | Lost |
| 1152 | 1079 | 60% | 2018-10-02 | Lost |
| 1165 | 1144 | 53% | 2018-06-27 | Lost |
| 858 | 1153 | 15% | 2018-06-10 | Lost |
| 1088 | 1088 | 50% | 2018-06-10 | Lost |
| 1030 | 890 | 69% | 2018-02-19 | Won |
Attacking (2 wins) average ELOs: 1059.7 vs 1064.4 has a 49.32% of winning (if the scenario was perfectly balanced).