Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 29 (9 on the archive and 20 on ROAR)
Attacker wins (Chinese): 17
Defender wins (Japanese): 12
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1088 | 1088 | 50% | 2022-09-04 | Won |
| 917 | 885 | 55% | 2020-09-28 | Lost |
| 1055 | 1020 | 55% | 2019-10-08 | Lost |
| 1057 | 920 | 69% | 2019-03-17 | Won |
| 1089 | 1247 | 29% | 2019-02-24 | Lost |
| 1133 | 1112 | 53% | 2018-11-08 | Won |
| 1051 | 1158 | 35% | 2018-08-04 | Won |
| 1112 | 1053 | 58% | 2018-05-20 | Won |
| 974 | 925 | 57% | 2018-05-01 | Lost |
Attacking (5 wins) average ELOs: 1052.9 vs 1045.3 has a 51.09% of winning (if the scenario was perfectly balanced).