Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 35 (12 on the archive and 23 on ROAR)
Attacker wins (Chinese): 21
Defender wins (Japanese): 14
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 991 | 1147 | 29% | 2026-02-19 | | Lost |
| 1272 | 978 | 84% | 2026-02-08 | | Won |
| 1182 | 1000 | 74% | 2026-02-07 | | Won |
| 1000 | 1088 | 38% | 2022-09-04 | | Won |
| 967 | 1000 | 45% | 2020-09-28 | | Lost |
| 1147 | 1000 | 70% | 2019-10-08 | | Lost |
| 1039 | 1000 | 56% | 2019-03-17 | | Won |
| 1080 | 1329 | 19% | 2019-02-24 | | Lost |
| 1134 | 1064 | 60% | 2018-11-08 | | Won |
| 1036 | 1000 | 55% | 2018-08-04 | | Won |
| 1039 | 1000 | 56% | 2018-05-20 | | Won |
| 1000 | 940 | 59% | 2018-05-01 | | Lost |
Attacking (7 wins) average ELOs: 1073.9 vs 1045.5 has a 54.08% of winning (if the scenario was perfectly balanced).