Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 35 (12 on the archive and 23 on ROAR)
Attacker wins (Chinese): 21
Defender wins (Japanese): 14
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1074 | 979 | 63% | 2026-02-19 | Lost |
| 1256 | 999 | 81% | 2026-02-08 | Won |
| 1141 | 1160 | 47% | 2026-02-07 | Won |
| 1088 | 1088 | 50% | 2022-09-04 | Won |
| 904 | 884 | 53% | 2020-09-28 | Lost |
| 1117 | 1017 | 64% | 2019-10-08 | Lost |
| 1065 | 920 | 70% | 2019-03-17 | Won |
| 1081 | 1303 | 22% | 2019-02-24 | Lost |
| 1132 | 1072 | 59% | 2018-11-08 | Won |
| 1024 | 1157 | 32% | 2018-08-04 | Won |
| 1041 | 1052 | 48% | 2018-05-20 | Won |
| 974 | 941 | 55% | 2018-05-01 | Lost |
Attacking (7 wins) average ELOs: 1074.8 vs 1047.7 has a 53.89% of winning (if the scenario was perfectly balanced).