Melee For Hill 700
Scenario balance report
Games with no balance used/recorded: 21 (8 on the archive and 13 on ROAR)
Attacker wins (American): 12
Defender wins (Japanese): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1156 | 29% | 2025-10-07 | | Won |
| 1000 | 869 | 68% | 2025-05-26 | | Won |
| 1145 | 1000 | 70% | 2024-08-13 | | Lost |
| 1000 | 1343 | 12% | 2022-07-02 | | Lost |
| 1085 | 907 | 74% | 2020-09-29 | | Won |
| 1229 | 1263 | 45% | 2020-07-27 | | Won |
| 1098 | 1000 | 64% | 2020-01-20 | | Won |
| 908 | 1016 | 35% | 2019-11-04 | | Lost |
Attacking (5 wins) average ELOs: 1058.1 vs 1069.3 has a 48.4% of winning (if the scenario was perfectly balanced).