Light 'em Up
Scenario balance report
Games with no balance used/recorded: 39 (11 on the archive and 28 on ROAR)
Attacker wins (American): 21
Defender wins (Japanese): 17
With balance for the defender (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1040 | 1040 | 50% | 2025-12-18 | Lost |
| 1027 | 1015 | 52% | 2025-12-18 | Won |
| 1086 | 1135 | 43% | 2024-09-08 | Won |
| 1088 | 1088 | 50% | 2024-05-30 | Won |
| 1009 | 1055 | 43% | 2022-10-17 | Won |
| 1084 | 1189 | 35% | 2022-09-19 | Won |
| 1025 | 1113 | 38% | 2022-09-18 | Lost |
| 1014 | 953 | 59% | 2022-09-17 | Won |
| 1010 | 1014 | 49% | 2022-08-31 | Won |
| 1013 | 1006 | 51% | 2022-08-08 | Lost |
| 1164 | 1076 | 62% | 2022-07-18 | Won |
Attacking (8 wins) average ELOs: 1050.9 vs 1062.2 has a 48.38% of winning (if the scenario was perfectly balanced).