Light 'em Up
Scenario balance report
Games with no balance used/recorded: 35 (9 on the archive and 26 on ROAR)
Attacker wins (American): 20
Defender wins (Japanese): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1098 | 1142 | 44% | 2024-09-08 | Won |
| 1088 | 1088 | 50% | 2024-05-30 | Won |
| 1084 | 982 | 64% | 2022-10-17 | Won |
| 1091 | 1156 | 41% | 2022-09-19 | Won |
| 1040 | 1131 | 37% | 2022-09-18 | Lost |
| 1017 | 927 | 63% | 2022-09-17 | Won |
| 1028 | 1014 | 52% | 2022-08-31 | Won |
| 1034 | 1034 | 50% | 2022-08-08 | Lost |
| 1164 | 1076 | 62% | 2022-07-18 | Won |
Attacking (7 wins) average ELOs: 1071.6 vs 1061.1 has a 51.5% of winning (if the scenario was perfectly balanced).