Light 'em Up
Scenario balance report
Games with no balance used/recorded: 41 (12 on the archive and 29 on ROAR)
Attacker wins (American): 23
Defender wins (Japanese): 17
With balance for the defender (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1078 | 1012 | 59% | 2026-03-28 | Won |
| 1040 | 1060 | 47% | 2025-12-18 | Lost |
| 1017 | 1025 | 49% | 2025-12-18 | Won |
| 1106 | 1160 | 42% | 2024-09-08 | Won |
| 1088 | 1088 | 50% | 2024-05-30 | Won |
| 955 | 1092 | 31% | 2022-10-17 | Won |
| 1073 | 1076 | 50% | 2022-09-19 | Won |
| 1039 | 1143 | 35% | 2022-09-18 | Lost |
| 1102 | 986 | 66% | 2022-09-17 | Won |
| 1077 | 977 | 64% | 2022-08-31 | Won |
| 997 | 1217 | 22% | 2022-08-08 | Lost |
| 1164 | 1076 | 62% | 2022-07-18 | Won |
Attacking (9 wins) average ELOs: 1061.3 vs 1076 has a 47.89% of winning (if the scenario was perfectly balanced).