Earned, Not Given
Scenario balance report
Games with no balance used/recorded: 6 (5 on the archive and 1 on ROAR)
Attacker wins (American): 3
Defender wins (Japanese): 2
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1052 | 928 | 67% | 2026-02-08 | Won |
| 1024 | 1020 | 51% | 2025-12-23 | Lost |
| 1255 | 1229 | 54% | 2025-11-27 | Won |
| 949 | 967 | 47% | 2025-11-12 | Won |
| 1186 | 1139 | 57% | 2025-08-01 | Won |
Attacking (4 wins) average ELOs: 1093.2 vs 1056.6 has a 55.25% of winning (if the scenario was perfectly balanced).