ASL Starter Kit #3

Published by: Multi-Man Publishing. January 2011
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ASL Starter Kit #3 is a self-contained ASL module which will give players the opportunity to start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #2 you will be pleasantly surprised to find how easy it is to spot the new rules in ASLSK#3 - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#2 and get right to the new rules!

What does ASLSK#3 add? TANKS! The famous and deadly German "Tiger". The reliable "Sherman". The tank which won the east - the T-34.

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S20: Joseph 351090 6.41Pointe de Corsen, FranceWTOAlliesGerman5.1 hrsBalanced10%
S21: Clash at Borisovka0225 6.27Borisovka, RussiaETORussianGerman3.2 hrs56% Russian26%
S22: Another Summer's Day074 7.16Niscemi, SicilyMTOAmericanGerman4 hrs71% German8%
S23: Monty's Gamble0142 6.42Oosterbeek, HollandWTOGerman (SS)British2.1 hrs74% British16%
S24: Sherman Marches West0112 7.09Krupki, ByerlorussiaETORussianGerman6.7 hrs69% German13%
S25: Early Battles094 6.98North of Kaunas, LithuaniaETOGermanRussian6.1 hrsBalanced11%
S26: Last Ally, Last Victory076 7.74Püspökladány, HungaryETOGermanRussian9.3 hrs69% Russian9%
S27: Stand For New Zealand058 6.30Galatas, CreteMTOGermanNew Zealand6.1 hrs67% New Zealand7%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 5.6hrs

Average rating of scenarios: 6.8

Total playing time: 42.6hrs

All Rights Reserved. (c)2022 Dave Ramsey.