March Madness 2013 Commissar Pack

Published by: Kansas City ASL Club. March 2013
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From the pack: The use of Commissars by the Soviets goes back to the very beginning of the Red Army in 1918 during the Russian Civil War. The Red Army needed officers and recruited the officer corps from the Czar's army. However, they did not trust the old imperial officers and assigned loyal communist party officials as counterparts to every commander through the organization. In practice this gave the communist party total control over the Red Army and made sure there was no counter revolutionary activity within the Red Army during the civil war.

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MM25: Futile Bravery09 8.44Smolensk, RussiaETORussianGerman15.7 hrsBalanced11%
MM26: Gallant Mogilev08 7.56Mogilev, RussiaETOGermanRussian10.2 hrsBalanced10%
MM27: Odessa Madness02 9.00Vakarzhany Village, UkraineETOGerman/RomanianRussian13 hrs57% Russian3%
MM28: Sonderkommando Benesch017 6.14Saaremaa Island, EstoniaETOGermanRussian1.9 hrs69% Russian22%
MM29: Sorve Point02 9.50Sorve Peninsula, Saaremaa Island, EstoniaETOGermanRussian7.1 hrsBalanced3%
MM30: Frozen Vzvad01 10.00Vzvad, RussiaETORussianGerman20.1 hrs100% German1%
MM31: Sevastopol By Sea02 8.50Inkerman, CrimeaETOGermanRussian10.6 hrs67% German3%
MM32: Winter Forest06 6.60Bryansk Forest, near Rudnya, RussiaETOGermanPartisan12.4 hrsBalanced8%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 11.5hrs

Average rating of scenarios: 8.22

Total playing time: 91hrs

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