HASL 6 - A Bridge Too Far

Published by: Multi-Man Publishing. January 1999
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Historical Module for Advanced Squad Leader, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden.
A historical-accurate mapsheet, 9 scenario campaign game.

Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a required to play.

Map board(s):

Board: MMP: ABTF

Articles and Resources:

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ABtF01: The Prize050 6.31Arnhem, The NetherlandsWTOGerman (SS)British8.8 hrsBalanced12%
ABtF02: Graebner's Folly023 6.00Arnhem, The NetherlandsWTOGerman (SS)British10 hrsBalanced6%
ABtF03: Late for Mass010 5.73Arnhem, The NetherlandsWTOBritishGerman (SS)3.2 hrs67% German (SS)2%
ABtF04: First Threat085 6.20Arnhem, The NetherlandsWTOGerman (SS)British4.3 hrs57% German (SS)20%
ABtF05: Tigers to the Bridge!048 6.36Arnhem, The NetherlandsWTOGerman (SS)British2.6 hrs63% German (SS)12%
ABtF06: Just in Case023 4.56Arnhem, The NetherlandsWTOGerman (SS)British5 hrs86% British6%
ABtF07: Among the Bravest014 6.19Arnhem, The NetherlandsWTOBritishGerman (SS)4 hrs60% German (SS)3%
ABtF08: God Save the King!023 4.89Arnhem, The NetherlandsWTOGerman (SS)British40.3 hrs91% German (SS)6%
ABtF09: Please Hurry018 6.80Arnhem, The NetherlandsWTOGerman (SS)British4.1 hrs86% German (SS)4%
ABtF CG I: Block by Bloody Block010 3.00Arnhem, The NetherlandsWTOBritishGerman (SS)2.3 hrs100% German (SS)2%
ABtF CG III: A Bridge Too Far026 Arnhem, The NetherlandsWTOGerman (SS))British85% German (SS))6%
ABtF CG II: A Dark and Fateful Day00 Arnhem, The NetherlandsWTOGerman (SS)British50.6 hrs100% German (SS)0%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 4.3hrs

Average rating of scenarios: 5.6

Total playing time: 135.2hrs

All Rights Reserved. (c)2022 Dave Ramsey.