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Liberating Bessarabia ETO (id:#56078)
Multi-Man Publishing (ASL 12 - Armies of Oblivion ID: 113)   [next]   [previous]
See Also: Liberating Bessarabia by Multi-Man Publishing
Branzeni, Bessarabia 1941-07-05 (12 others)
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RBF-20: Amateurs at War (Recon by Fire! #3)
OB05: Clearing Kamienka (Out of the Bunker)
113: Liberating Bessarabia (ASL 12 - Armies of Oblivion (2nd Edition))
GJ099: Horodenka Ambush (Grumble Jones)
FT316: Operation München (From The Cellar Pack #12)
BOR #14: Ten To One Odds (Breakout From Borisov 2)
ecz2: Liberating Bukovina (ECZ Tournament Director's Pack)
Designer: Paul Kenny
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RomanianRussian
76.315789473684%

Overview:

At the onset of Barbarossa, Romania's primary goal was recapturing from the Russians its lost lands in Bessarabia and northern Bukovina. Although the Russians successfully resisted the initial assaults in the area, by the end of June the Axis had succeeded in establishing a small bridgehead over the Prut River, near Falciu. A major offensive was planned for July 2nd. The main blow was to be delivered by the 11th German Army. Under its command were the best motorized and most experienced Romanian units available. They were to advance toward Moghilev together with the German 11th Corps.
Attacker: Romanian (1st Tank Regiment and 3rd Motorized Vantori Regiment)
Defender: Russian (74th Infantry Division and supporting Armor)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:11.0
AFVs: A:6
R-1(t) x 2
LT vz 35(g) x 4

AFVs: D:4
BA-6 x 2
BT-2A x 2

Guns: A:0
Brandt M35 60mm MTR
D:0
PTRD-41 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Stream is Dry, all buildings are Wooden. AFV crews may not voluntarily Abandon
Map Board(s):
22 49 Show/hide map dependencies
PublicationBoard
ASL 12 - Armies of Oblivion49
ASL 12 - Armies of Oblivion (2nd Edition)49
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
Change the VC to “The Romanians win at game end if the control ≥ 7 multi-hex buildings.”Intensive Fire
Change the Russian balance to “In the VC change “≥ 7” to “≥ 8”.Intensive Fire
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-01-13(D) Asad Rustum vs Craig Reiner Romanian win
2023-11-04(A) Tony Fermendzin vs Shaun Andrews Romanian win
2023-04-22(A) John Garlic vs Ed Barnes Russian win[Imported from ROAR]
2022-04-09(A) Richard Jenulis vs Brent Morris Romanian winWe gave the Russians the balance. Tense scenario with the tides of war changing each player turn. The Russians went with an upfront defense and it looked like they slowed the Romanians down long enough to take the win. The Romanians took a load of prisoners. Then on turn 6 the Romanians broke behind the Russian lines to put them in reach of enough victory buildings. An Armored Car overrun freed and rearmed some Russian prisoners for a last glider of hope for the Reds, but a lucky shot from a LT v35 BMG eliminated the last chance to retake buildings. Exciting to the end.
2022-02-05(A) Larry Rohlfing vs Roy Johanson Romanian win
View all or balance report
ActionDate
A15.4er Added a playing2024-06-07 15:49:39
Dispang12 Added a playing2024-06-04 17:56:58
Dispang12 Rated the scenario2024-06-04 17:56:24
Larry Added a playing2024-05-29 14:09:10
acfe Added a playing2024-04-01 04:21:19
FileDescriptionUserViews
(roman-russ.png)Imagehoxson11167
Romanian mortar team (romanian mortar.png)Imagehoxson11194
(bessarabia alt map Batisse.jpg)Imagehoxson11167
(asl113.gif)Map ImageTwirling1405
(ASL113 Liberating Bessarabia v633 Scenario Archive.jpg)Map Imagevon Marwitz1252
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Romanian mortar team
 
Statistics:
Avg Rating: 6.47Votes: 43
Views: 10506
To-Play list count: 2
Estimated Play time: 7.8 hours
Recorded Games: 38
Archive recorded plays:
Romanian29
Russian9
Drawn:0

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