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Carnage in the Night WTO (id:#56121)
Avalon Hill (HASL 3 - Kampfgruppe Peiper II ID: KGP 9)   [next]   [previous]
See Also: Carnage in the Night by Fanatic Enterprises
La Gleize, Belgium 1944-12-20 (35 others)
KGP 1: Shadows of Death (HASL 2 - Kampfgruppe Peiper I)
KGP 5: Marechal's Mill (HASL 3 - Kampfgruppe Peiper II)
KGP 6: Probing the Villas (HASL 3 - Kampfgruppe Peiper II)
KGP CG 2: The Bridge at Cheneux (HASL 2 - Kampfgruppe Peiper I)
KGP CG 4: Prayers in the Dark (ASL Journal # 3)
KGP CG 4: Above the Prayers (ASL News # 28)
NEWS62: Down the Road (ASL News # 30)
EP62: Down the Road (Euro-Pack II - The Bulge)
KGP CG 4: Above the Prayers (Scroungin' ASL News)
BdF 1: Meat Choppers (Baraque de Fraiture)
KE 17: Nightmare (March Madness `99 Pack)
TOT 8: Nightmare (Time on Target # 1)
TOT 9: Beat Feet to Foy (Time on Target # 1)
CDN29: Distinguished Service (The Canadians In Italy 3: D-Day Dodgers)
WAR8: Bastogne Roadblocks (Wacht Am Rhein)
WAR9: Big Bonus (Wacht Am Rhein)
WAR10: Line in the Sand (Wacht Am Rhein)
O56.2: Resupply at Samrée (On All Fronts # 56)
TAC28: Il Etait Une Petite Colonne... (Tactiques # 3)
KGP CG 5: Squeezing Peiper's Bulge (View From the Trenches # 24)
KGP CG 5: Squeezing Peiper's Bulge (Rate of Fire #12)
BdF#1: Meat Choppers (Baraque de Fraiture (2nd Edition))
WO07: Hell for the Holidays (Winter Offensive Bonus Pack 2012)
5: Back Through the Fog (Fateful Stand)
6: A High Price to Pay (Fateful Stand)
ESG114: Suffering at Samree (Dezign Pak 10)
CA!13: Toll Bridge (Counterattacks 2)
GJ048: Marvie Melee (Grumble Jones)
WaR 8: Bastogne Roadblocks (Wacht Am Rhein 2nd Edition, Volume 1)
BP1 #2: Down The Road (Battle of the Bulge I)
GJ096: A Mickey Mouse Effort (Grumble Jones)
WaR 9: Big Bonus (Wacht Am Rhein Second Edition Volume 2)
WaR 10: Line In The Sand (Wacht Am Rhein Second Edition Volume 2)
BISt #5: Along The Ipoly (Steel And Blood)
HFP #9: Ipoly River Stand (Freedom's Price - Hungary 2)
Designer: Philippe Leonard and Yves Barette
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman (SS)
57.142857142857%

Overview:

The American paratroopers of Companies B and C of the 504th PIR, having neither artillery nor armor support available, had failed during the daylight to make any headway against the Germans defending Cheneux. Nevertheless, they were ordered by the regiment's commanding officer to attack again after dark.
Attacker: American (Companies B and C, 1st Battalion, 504th PIR/Company B, 703rd Tank Destroyer Battalion)
Defender: German (SS) (Bataillon 2, SS-Panzergrenadier Regiment 2 and FlaK-Sturm Abteilung 84)  
7 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:15.0 D:10.0
AFVs: A:3
M36 GMC x 2
SPW 251/9

AFVs: D:3
PzKpfw VG
SPW 251/1
SPW 251/2
SdKfz 7/1 x 2
2cm FlaK LKW x 2
SdKfz 10/4
Kfz 1

Guns: A:0
M2 60mm Mortar x 2
D:3
10.5cm leFH 18
2cm FlaK 38 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night rules, KGP SSR, Mist w D: AS
Map Board(s): KGP II Ch
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2021-10-16(D) Andy Goldin vs Eric Michael American winThis scenario was our first time playing at night with vehicles and it was a learning experience. This scenario seems like an easy win for the German, so you can imagine my surprise when the American won by running up the CVP count. I was focused on the terrain while Eric was focused on killing my vehicles and squads, and that worked for him. Hot dice when he needed it made a big difference, too.

My plan was to set up my vehicles forward and pull them back to trade ground for time, with my final defensive line being around Delveinne farm. Ammo shortage and my bad dice meant that two of my Flk Wagens were recalled and two squads got quality reduced by boxcars on fire attacks. Meanwhile Eric's low odds BAZ hits knocked out another two of my flak vehicles. A lucky hit by his tank destroyer to the turret of my hull-down Panther knocked him out with a final TK of 20. Losing a couple squads and my best leader (again, to a boxcars on a MC) with the capture of two buildings put him over the top at 27 VP for the win on Turn 6.

Key lesson learned here is that you need massive firepower to get effects at night. Once I lost my 20FP vehicles, I no longer had it. The German probably has to stack a couple squads with an MG and a leader in buildings to support the vehicles, otherwise the defender doesn't have enough FP to get the job done against concealed or cloaked units.
2019-12-28(A) Rich Weiley vs Dave Wilson American winVASL game.
2018-03-16(A) Jesus Pie vs tozesantos American win
2003-01-13(D) Alan Peterson vs Mark Bergin American win
1997-12-23(D) Fred Ingram vs Rich Summers American win
View all or balance report
ActionDate
hoxson1 Modified the unit counts2022-04-18 17:23:34
Agoldin Rated the scenario2021-10-16 04:15:23
Agoldin Added a playing2021-10-16 04:15:09
hoxson1 Modified the Theatre2021-03-15 21:29:18
Rich Weiley Added a playing2020-06-07 02:18:22
FileDescriptionUserViews
(night usa-ss.png)Imagehoxson1367
(kgp009.gif)Map Imagemorrigu809
DescriptionUploaded by
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Statistics:
Avg Rating: 6.14Votes: 7
Views: 4124
To-Play list count: 0
Estimated Play time: 9.2 hours
Recorded Games: 5
Archive recorded plays:
American5
German (SS)0
Drawn:0

ROAR Data: (as of November 2021)
Carnage in the Night [Confirmed]
[A] American 11
[D] German 12
All Rights Reserved. (c)2022 Dave Ramsey.