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A Day By the Shore WTO (id:#56597)
Avalon Hill (AH:The General # 29.4 ID: G22)   [next]   [previous]
(Revision: MMP: ASL 5a - For King and Country #103)
See Also: A Day By the Shore by Multi-Man Publishing
Franceville-Plage, France 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar Pack #13)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman
0%

Overview:

The heavily defended gun battery at Merville had been attacked by paratroops, but one gun was still firing and, in the confusion, two groups of Number 3 Commando were sent to finish the job. 45 (RM) Commando was reassigned to secure the coastal town of Franceville-Plage. While advancing across open ground to their objective, the much-reduced force came under intense mortar and sniper fire. Worse, its HQ was ambushed leaving only three officers unwounded. Following a short naval bombardment, two troops entered the main street of the town. . .
Attacker: British (Troops B and E of 45 (Royal Marine) Commandos, 1st Special Service Brigade/Troop A)
Defender: German (Bataillon I, Grenadier Regiment 736)  
9.5 turns
    Players: 2     OBA: British     Night: No
Unit Counts:
Squads: A:18.0 D:18.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:1
7.5cm PaK 40
5cm leGrW 36 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: German HMG on static mounts; may only move if dismantled
Map Board(s):
20 8 4 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)4
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (3rd Edition)8
ASL 1 - Beyond Valor (3rd Edition)20
Overlays: NONE
Errata (source)
In the VC add “assembled” after “Good Order”. In German Turn 3 reinforcements replace “enter on Turn 3” with “enter on/after Turn 3”. In German balance replace “on Turn 2” with “on/after Turn 2”.MMP
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2001-03-13(A) John Garlic vs Carl Nogueira German win[Imported from ROAR]
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-02-24 19:04:11
hoxson1 Modified the misc. rules2017-09-18 17:36:22
hoxson1 Modified the overlays2016-05-27 17:13:17
hoxson1 Uploaded an Image2016-05-09 01:07:59
hoxson1 Uploaded an Image2016-03-25 16:03:22
FileDescriptionUserViews
(dayby.png)Imagehoxson11236
(!britgerm.png)Imagehoxson11137
(G22.png)Map Imagehipsu1391
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Statistics:
Avg Rating: n/aVotes: 0
Views: 7101
To-Play list count: 2
Estimated Play time: 8.7 hours
Recorded Games: 1
Archive recorded plays:
British0
German1
Drawn:0

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