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A Long Way To Go MTO (id:#56667)
Multi-Man Publishing (ASL Starter Kit #2 ID: S11)   [next]   [previous]
Biscari Station, Sicily 1943-07-10 (52 others)
53: A High Price to Pay (ASL 7 - Hollow Legions (2nd Edition))
DASL A08: Gruppo Mobile (AH:ASL Annual `91)
J52: Dress Rehearsal (ASL Journal # 3)
KURSK Mini-CG: Broadway to Prokhorovka (ASL Journal # 3)
J94: Kempf at Melikhovo (ASL Journal # 6)
T09: The Niscemi-Biscari Highway (AH:The General # 28.1)
S09: Ambitious Assault (ASL Starter Kit #2)
CH 18: Raging Furnace (Critical Hit # 2)
HB 1: Psel River Line / Last Line Before Oboyan (Hell's Bridgehead)
HB CG 1: Hell's Bridgehead CG 1 (Hell's Bridgehead)
HB CG 3: Hell's Bridgehead CG 3 (Critical Hit # 6.4)
Buck01: Welcome to the Jungle (Buckeyes!)
WP 1: First Blood (Winpak #1)
O73.2: Mission Accomplished (On All Fronts # 73)
O104.2: Send More Pigeons (On All Fronts #104)
ON06: Kempf at Melikhovo (On Top Scenarios)
SP12: Piano Lupo (Schwerpunkt # 1)
MT 5: SI1 version 1.0 (ASL Digest # 7.08)
S22: Another Summer's Day (ASL Starter Kit #3)
26: Diabolical Shrapnel (Dezign Pak 3)
S31: Going to New York! (Operations Special Issue #1)
ASSKB2: Hill Sweet Blues (Battles Magazine #2)
Ponyri #12: Little Katy (Kursk - Devil's Domain)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 1st Edition)
BFP-97: Renewed Pressure (BFP 4: Crucible of Steel)
VV 76: X-Men (Vae Victis # 101)
Ponyri #12: Little Katy (Devil's Domain : Metalgods of Ponyri)
24: Pressured and Pinned (Devil's Domain Upgrade Kit)
#10: Big Trouble in Little Stalingrad (Major Upham Battle Pack)
WO18: A Quick Strike (Winter Offensive Bonus Pack 2016)
WO19: Through the Dragon's Teeth (Winter Offensive Bonus Pack 2016)
178: The Niscemi-Biscari Highway (ASL 3a - Yanks (2nd Edition))
MM 37: Ninety Night (March Madness 2017 Hollis Partisans Pack)
: Apenas Nos Hablamos (Lider)
FT240: Commando Beach 1 (Franc-Tireur#14)
FT241: Commando Beach 2 (Franc-Tireur#14)
FT242: That Bridge Again! (Franc-Tireur#14)
FT243: Send More Pigeons II (Franc-Tireur#14)
ASL GCA 2: Tra Le Spighe Dorate (A25.6 Issue 1)
BR1: Ponte Drillo Taking (Biazza Ridge)
BR2: Gorham Assault (Biazza Ridge)
BR3: Hunting the Wolf (Biazza Ridge)
BR CG: Biazza Ridge (Biazza Ridge)
HB3 #1: Last Line Before Oboyan (Hell's Bridgehead 3)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 2nd Edition)
53: A High Price to Pay (ASL 7a - Hollow Legions (3rd Edition))
PRK1: 10 July (PROKHOROVKA!)
CH 18: Raging Furnace (Critical Hit Retro Magazine 2)
CH 18: Raging Furnace (Critical Hit #2 2022 reprint)
GD25: Berezovka Storehouse (Großdeutschland Pack 3: High Tide at Kursk)
BR11: Fields of Golden Wheat (ECZ Tournament Director's Pack)
53: A High Price To Pay (ASL 7 - Hollow Legions (1st Edition))
Designer: Chas Argent
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
58.333333333333%

Overview:

During the pre-dawn hours the U.S. 7th Army successfully landed at both Licata and Gela. Unaware of each others plans, the Italians and Germans began a series of uncoordinated attacks against the Americans with the intention of breaking through to the beachhead. In the Gela area, the Italians were attacking with a mobile armored force while on the eastern edge of the invasion came two columns of the Hermann Goring FallschirmPanzer Division. One of these columns was busy engaging the Americans at Piano Lugo, the other attacked the inexperienced 45th “Thunderbird” Division at Biscari Station. With their Tiger tanks unable to keep pace in the dense olive groves of the region, the German infantry would have to overwhelm the Americans without armor support.
Attacker: German (Panzergrenadier Regiment 1, Hermann Göring FallschirmPanzer Division)
Defender: American (1st Batt., 180th Regiment, 45th Division and scattered elements of the 82nd Airborne)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:6.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat all off-board terrain as if it exists.
Map Board(s): w x
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-02-20(A) Brett wxyz vs German win
2022-09-29(D) Jack Wilson vs Bob T. American winAlthough I've played most of the SK1-3 scenarios by now, this is one of the few I had skipped over. It turns out that it is a tightly balanced (IMO) and challenging scenario. I highly recommend it be tried at least once.

As is evidenced by a quick glance at the starting OB, the Americans are not only outnumbered 2-1, but also quite under-gunned. The only SW of any impact is the 60mm mtr with its enticing 3 ROF that promises (in my case, empty ones) exciting rate tears. This is another scenario where the designer saw fit to give the Americans a couple of bazookas. With no AFVs in play, and only a couple of buildings to possibly target in the first turn or two, these iconic weapons are all but worthless. But the Americans look cool toting them around!

SK11 is a standard "Attacker has to exit VP points to win." An important twist is that if the Amis can eliminate 11 German VP, they win. This little detail helps keep the German player from bull rushing the thin green line: he has to avoid too many of the dreaded -2 low odds shots.

The other compelling thing about this one is the terrain. The Germans enter on the north edge cluttered with buildings, woods, and two hills, and have to ramble 17 hexes to the finish line on the south edge. Once they clear the few buildings and two hills in the first third of the map, they essentially have two main routes to victory: one that requires crossing a large swath of OG before hitting a hindrance shelter grain field (the eastern path). And one that provides a grain field cover at first before forcing the attacking squads to make the final sprint across OG.

The American is eventually forced to garrison a thin strip of woods separating the two paths running north to south down the final third of the board.

Bob did an excellent job of driving me out of the first third of the board. I managed to break a couple units and picked up 3 VP. When my mortar scored a hit and broke a squad on my first shot, I had hopes that it was the start of something good. Unfortunately, on its next shot it Malf'd, and on its first repair dr, it X'd.

Bob decided to send forces down both wings with a nice leader led MG FG sitting back providing overwatch. At one point I had only 2 GO MMC. But after a fortunate RPh, the Americans pulled themselves together and got into a semblance of a defensive stance ready for the final onslaught.

Again, Bob executed the dash to the finish perfectly, and I really did not think I could stop him from getting the 9 VP off the board. After a flurry of DFFs he had 8 VP off and needed only one of two squads to make it. The game came down to two crucial attacks that I needed to win: a 2FP +1DRM that resulted in a Pin, and a 6FP +1 that resulted in a Break. The game literally came down to the last roll on the last turn.

Bob played an excellent game that could easily have gone his way. I see that Roar has this as tilted to the American side. Based on how close this one was, and especially how much depended on a few fortunate Ami DRs, I guess I would agree.

Still, if you are looking for a scenario to help bulk up your defensive tactics-toolbox, don't skip this little gem.
2022-08-08(A) Bob McKenna vs Robert Kroczynski Draw
2022-08-08(A) Bob McKenna vs DrawGermans exited 10 pts. US elimated 11 pts. CC in turn 6. Great game
2022-07-12(D) Alvaro Radigales vs Phineas American winThe German player tried to make a run for it through the gap to the East of the hill, but was caught in a punishing crossfire when a few American units redeployed. His desperate effort in the last phase was stopped dead by residual fire, confirming the Allied victory,

The US light mortar was absolutely useless for the entire duration of the scenario, and was eventually abandoned by the squad carrying it. One of the Bazookas, however, managed to get one good shot.
View all or balance report
ActionDate
wxyz Added a playing2023-02-26 15:05:52
Bongiovanni Added a playing2022-10-10 12:27:20
Jwil2020 Added a playing2022-09-29 01:08:57
BobMcKenna1966 Added a playing2022-08-08 02:01:31
Doolan Added a playing2022-07-12 18:11:51
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson1633
Overall map (S11_Overall Map.jpg)Imagelt_steiner639
VASL Log file ()VASL Game Logowenedwards446
(s11.jpg)Map ImageTwirling932
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Statistics:
Avg Rating: 6.41Votes: 71
Views: 8352
To-Play list count: 6
Estimated Play time: 2.8 hours
Recorded Games: 53
Archive recorded plays:
German27
American23
Drawn:3

ROAR Data: (as of November 2021)
A Long Way to Go [Confirmed]
[A] German 43
[D] American 27
All Rights Reserved. (c)2022 Dave Ramsey.