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Destiny Riders (id:#56981)
Critical Hit (Critical Hit # 3 ID: Mission I2)   [next]   [previous]
1901-02-01 (35 others)
Mission 01: Cautious Advance (SASL 1 - Solitaire ASL (2nd Edition))
Mission 02: Pockets (SASL 1 - Solitaire ASL (2nd Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (2nd Edition))
Mission 04: Bunker Busting (SASL 1 - Solitaire ASL (2nd Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (2nd Edition))
Mission 06: The Fortress (SASL 1 - Solitaire ASL (2nd Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (2nd Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (2nd Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (2nd Edition))
Mission 10: Hold the Line (SASL 1 - Solitaire ASL (2nd Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (2nd Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (2nd Edition))
Mission 13: The Bridge (SASL 1 - Solitaire ASL (2nd Edition))
P7: Movie Popcorn 3: Driving Miss Daisy ()
: Get Me That Bridge (Hell on Wheels Battle Pack)
BG 1: Once More, Into the Breach (Internet)
JS 2: The Primosole Bridge (Internet)
Mission I1: Secrets (Critical Hit # 3)
CH108: Assault on a Partisan Home Base (Critical Hit # 6.1)
*RBMC*: CON `91 Red Barricades Mini-Campaign (Alea #24)
O90.2b: On the Road to Kanev Part II (On All Fronts # 90)
Mission X1: Guarding the Railway Line (ASL Digest # 7.04)
Mission X2: Probed (ASL Digest # 7.04)
JS 15: Quickie Scenario: Sherman vs. Panther (ASL Digest # 7.04)
JH 3: Wasp's Nest (Renegade Scenarios)
: Ban Kho Lai (March Madness 2001)
: Hill 647 (March Madness 2001)
A: Search and Destroy (GSASL Custom Missions)
B: Meeting Engagement (GSASL Custom Missions)
C: Convoy Escort (GSASL Custom Missions)
D: Rescue! (GSASL Custom Missions)
DH 1: Kelly's Heroes (Coastal Fortress)
JA 06: The Other Side of the Rhine (Internet: Jeffery T. Allen)
JA 07: Gruesome Twosome (Internet: Jeffery T. Allen)
JA 16: No Sen Ninbaris (Internet: Jeffery T. Allen)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

ASL Solitaire mission -- Your company has been chosen to make a daring glider assault on a bridge just behind enemy lines. Your armor forces will be in desperate need of these bridges in the upcoming attack. Your goal is to take the bridge and to hold it against all comers until relieved by friendly forces.
Attacker: Friendly (must be American, British, German or Russian)
Defender: Enemy (No more details)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:unknown D:unknown
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Friendly enters by Glider. Board 13 bridges are VPOs
Map Board(s):
13 ? Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country13
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the overview2019-12-06 01:51:50
hoxson1 Updated the Victory Conditions2019-12-06 01:49:20
hoxson1 Modified the Unit Elements2019-12-06 01:48:59
hoxson1 Modified the overlays2019-12-06 01:46:15
hoxson1 Modified the misc. rules2019-12-06 01:46:08
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(solitare_asl.png)Imagehoxson1863
(destiny SASL.png)Map Imagehoxson1859
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5313
To-Play list count: 1
Estimated Play time: 0 hours
Recorded Games: 0
Archive recorded plays:
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Drawn:0

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