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Peningkibaru Push PTO (id:#57408)
Critical Hit (Aussie `98 Pack ID: PBP 28)
Tarakan, the Dutch East Indies 1945-05-04 (5 others)
AP 5: Invisible Foes (ASL Action Pack # 1)
Z24: Men of Stone (Rout Report # 5.2)
TT 3: Curly and the Brigadier (Tropic Thunder)
BMW 0: Hogan's Heroes (Single Man Publishing)
BFP-62: Curly and the Brigadier (BFP 3: Blood and Jungle)
Designer: Derek Ward
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AustralianJapanese
0%

Overview:

Australian forces had begun a campaign to clear the Japanese from the oil-fields and refineries on Borneo and nearby islands. On Tarakan, the small village of Peningkibaru lay in a shallow valley, just to the east of a ridge which had been taken by the elements of the 2/24th Battalion on May 2nd. The village, protected by minefields and a system of linked bunkers and tunnels, defied initial Australian efforts to capture it. From the ridge beyond, the Japanese were able to interdict the Anzac Highway to the airfield, making possession of the village tactically vital. For two days, A Company of the 2/24th had battled to push the Japanese out. Just after dawn on the 4th, while mortar, tank and machinegun fire was concentrated on the Japanese positions, the officers of A Company formed up their depleted unit to try once more. The Aussies found that the enemy had abandoned their forward positions during the shelling, but were now moving back. A meeting engagement ensued.
Attacker: Australian (Elements of A Company, 2/24th Battalion and C Squadron, 2/9th Armoured Regiment)
Defender: Japanese (Elements of the 2nd Naval Garrison Force)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.5 D:8.0
AFVs: A:2
Matilda II
Matilda II CS

D:0
Guns: A:0
OML 2-in. Mortar
D:1
Type 98 High-Angle Machine Cannon
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: dr for who moves first. PTO, LJ (Exc: roads exist, wood buildings). D: Minefields, Pillbox
Map Board(s): 42
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2016-02-20(D) nathan wegener vs Dave Mareske Japanese winPB held center from G4 - pushed platoons up both edges. On T2 my left able to sneak across road to stay concealed and grab J1 and I3. Banzai on my right grabbed H8 and J7 where his 9-1 and squad broke in FPF. From there it was a matter of holding my ground and using ? and HTH bonus to good effect. Japs moved first which helped.
2010-01-23(D) Rich Weiley vs Sean Hodgman Japanese winCANCON 2010 - Round one
1998-06-07(A) Rich Weiley vs Simon Spinetti Japanese winSAGA 1998 - failed to improve on my performace in the this game against the same opponent in the actual tournament round.
1998-06-07(A) Rich Weiley vs Simon Spinetti Japanese winSAGA 1998 - Round three.
View all
ActionDate
Hutch Modified the Defender's Guns2021-01-10 16:56:33
Hutch Modified the Attacker's Guns2021-01-10 16:56:33
Hutch Modified the unit counts2021-01-10 16:56:33
hoxson1 Modified the overview2020-08-06 08:13:11
hoxson1 Modified the misc. rules2020-08-06 08:00:03
FileDescriptionUserViews
(auss-jap new.png)Imagehoxson1200
(aussie matildas east indies.png)Imagehoxson1235
(pennigkaribu map.png)Map Imagehoxson154
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Statistics:
Avg Rating: 7.20Votes: 5
Views: 2386
To-Play list count: 0
Estimated Play time: 2.3 hours
Recorded Games: 4
Archive recorded plays:
Australian0
Japanese4
Drawn:0

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All Rights Reserved Dave Ramsey.