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Shooting Gallery ETO (id:#60150)
(Stonne 1940 2nd Ed ID: Stonne 9)   [next]   [previous]
See Also: The Shooting Gallery by Multi-Man Publishing
Stonne, France 1940-05-15 (50 others)
A 66: Counterstroke at Stonne (AH:ASL Annual `93b)
A 94: Last Defense Line (AH:ASL Annual `96)
A 113: Then Things Got Worse (AH:ASL Annual `97)
NEWS43: Salamanders Into the Flames (ASL News # 23)
ASL News 43: Salamanders Into the Flames (ASL News Pack #1)
Stonne CG 3: Inferno of Steel (Critical Hit # 6.2)
EP43: Salamanders Into the Flames (Euro-Pack I - Early War Actions)
GTF 7: Recapturing Ernage (Gembloux: The Feint)
GTF 8: Death on a Hollow Road (Gembloux: The Feint)
RPII 2: The Debt Repaid (Rout Pak II)
Stonne 1: Before Nightfall (Stonne 1940)
Stonne 4: Trial of Strength (Stonne 1940)
Stonne 6: A New Day Dawning (Stonne 1940)
Stonne CG 1: Stonne 1940 (Stonne 1940)
Z18: The Debt Repaid (Rout Report # 4.4)
FE 91: Elan (Blitzkrieg Pack)
O122.2: Flames Over Flavion (On All Fronts #122)
PJ7.2: The Rising Tide (aka Time and Tide: Battle for Stonne) (OAF Playtester's Journal # 7)
TAC33: Carre D'As (Tactiques # 4)
TAC59: La Bataille Du Rail (Tactiques # 8)
VV40: Le Talon D'Achille (Vae Victis # 63)
FT 90: "Sans Esprit de Recul" (Franc-Tireur #11)
Stonne 10: Shot from Both Sides (Stonne 1940 2nd Ed)
Stonne 11: Clearing the Way (Stonne 1940 2nd Ed)
Stonne 12: Rescued (Stonne 1940 2nd Ed)
Stonne CG 3: Inferno of Steel (Stonne 1940 2nd Ed)
VVI1: The Achilles Heel (Command & Strategy #7)
FT148: La Horgne (From The Cellar Pack # 5)
JUNOBear 2011 #2: Saga at Sart Farm (JUNOBear 2011)
GTF 7: Recapturing Ernage (Gembloux II)
GTF 8: Death on a Hollow Road (Gembloux II)
#8: Salamanders Into The Flames (Retro Pak III)
ESG116: Tornado of Souls (Dezign Pak 10)
RPT106: Balck By Example (Rally Point #11)
SP241: Esebeck's Pursuit (Schwerpunkt #21)
SB4: Dismantling 1st DCR (ASL Journal #11)
DCRB 02: When the Odds were Even (Red Banner 2017 Q2 )
235: Last Defense Line (ASL 10a - Croix de Guerre)
234: Counterstroke at Stonne (ASL 10a - Croix de Guerre)
BWC-11: Bala-Tiger Post (Blitzkrieg in the West - Central Campaign)
BWC-12: The Jocks Are Here! (Blitzkrieg in the West - Central Campaign)
FT INOR02: Villy Muss Fallen! East (The Green Hell of Inor)
FT INOR03: Roucaud’s Blow (The Green Hell of Inor)
FT INOR09: Night Terror (The Green Hell of Inor)
FT INOR10: Villy Muss Fallen! West (The Green Hell of Inor)
FT INORCG-I: The Pride of the Foreign Legion (The Green Hell of Inor)
FT INORCG-II: Sauerei Wald CG (The Green Hell of Inor)
FT INORCG-III: Flanking the Maginot Line (The Green Hell of Inor)
BF#1: No Shortage of Valour (Battle for France)
ASLN43: Salamanders Into The Flames (Critical Hit #8.2)
Designer: Pedro Ramis
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
60%

Overview:

The German assault to capture Stonne was slowly developing into a wide encircling movement as the elite Gross Deutschland Regiment, assisted by elements of the 10th Panzer Division, were now coming from both the east and the west in large numbers. The defenders and the last surviving AT guns were ordered to join the second line of resistance.
Attacker: German (4th Company, II Battalion, Panzer Regiment 8, 10th Panzer Division and Infantry Regiment, Gross Deutschland)
Defender: French (6/GRDI and 67th Regiment, 3rd DIM)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:9.0
AFVs: A:2
PzKpfw IVD x 2

AFVs: D:0
Guns: A:0 D:2
Canon AC de 25 SA-L mle 34 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
CH: St Show/hide map dependencies
PublicationBoard
Stonne 1940CH: St
Stonne 1940 2nd EdCH: St
Overlays:
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2015-02-11(A) fabrizio da pra vs Ugo Bartolucci German winMy opponent setup in the foxhole line with the two guns close to the lvl7 hill, one next to the other.
He tried to get on the lvl7 hill during his first movement phase but my PzIV managed to double break one squad for 1CVP.
So I was in the lead for the CVP victory condition.
Inplaced smoke in the small gap between the hills and tried to get across the open ground covered by smoke but with deadly fire from the guns I lost a tank (first shoot and only one possible 5TH and 5TK) and broke two squads to 25LL AP shots.

On his turn the French stayed in the foxholes and was just shooting.
In my second third turn I was able to outflak the French position with the last tank and 2 squads and from there interdicted to roud of a couple of squads while staying out of los from the guns and got back i nthe lead in CVP.

In the last turn I had lost a tank and a squad to 5 or 6 of his, he tried a desperate assault on the forces on the hill but was repulsed.

A nice scenario, with more dept of what it seems at first sight and with at least three possible strategy for the French to try so good replayability.
2012-06-23(D) nathan wegener vs Steve S German winPressure is on French to find a good setup. I failed. Interesting puzzle scenario... Don't get caught in the foxholes.
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ActionDate
Hutch Modified the Unit Elements2024-12-15 15:32:27
Hutch Modified the overview2024-12-15 15:20:48
Hutch Modified the Unit Elements2024-12-15 15:19:45
Hutch Modified the overview2024-12-15 15:19:33
Hutch Modified the Unit Elements2024-12-15 15:16:40
FileDescriptionUserViews
Last turn (Ultimo turno Shooting gallery.jpg)Imagefdapra1254
(!germ-french.png)Imagehoxson11064
Possible setup (Setup Shooting gallery.jpg)Map Imagefdapra1234
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Statistics:
Avg Rating: 6.33Votes: 3
Views: 4536
To-Play list count: 0
Estimated Play time: 2.3 hours
Recorded Games: 2
Archive recorded plays:
German2
French0
Drawn:0

ROAR Data: (as of today)
Shooting Gallery
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[A] French 1
[D] German 2
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