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Cherry Ripe MTO (id:#61161)
(ASL Action Pack # 7 ID: AP67)   [next]   [previous]
Centuripe, Sicily 1943-08-03 (3 others)
Buck06: Big Guns at Bibilo (Buckeyes!)
FT 11: Double Détente (Franc-Tireur # 3)
JW 07: Tonnerre Mecanique (Mechanical Thunder) (Assurbanipal)
Designer: Shaun Carter
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman
66.666666666667%

Overview:

As the Allied armies advanced across Sicily toward Messina, they had to overcome the defenses of a series of well defended towns. Centuripe, or “Cherry Ripe” as it was known by British troops, was the lynchpin of the so-called Etna Line. This town atop a mountain was defended by the 3rd Regiment of the elite Fallschirmjager-Division Hermann Goring. These had so far succeeded in holding off the efforts of two brigades of British troops. To maintain the pressure, another attack was ordered by Major-General Eveleigh. This time the task fell to battle-hardened veterans of the Tunisian campaign, the 38th Irish Brigade of the 78th “Battleaxe” Division.
Attacker: British (6th Battalion, Royal Inniskilling Fusiliers Regiment and 2nd Battalion, Royal Irish Fusiliers Regiment)
Defender: German (Fallschirmjager-Regiment 3, Fallschirmjager-Division 1 and Panzer-Division Hermann Göring)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:21.5 D:9.5
AFVs: A:0
AFVs: D:1
PzKpfw IIIL

Guns: A:0
OML 2-in. Mortar x 4
D:2
8cm GrW 34
2cm FlaK 38

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Stone buildings, Treat Woods as Olive Groves, level 2 crest lines are Cliffs
Map Board(s):
60 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 760
Overlays: X7 X22
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-08-25(A) Vic Lauterbach vs JM British winThis intense infantry battle is a good fresher for the climbing rules. I drew the British and all three groups got to the cliffs with only a few broken MMC, but Jim bottled up both flanking groups forcing a 4-turn fight for buildings AA3 and I6. Every CC in this game became a melee! 548s are tough to push out of stone buildings. My LMORs ran out of SMOKE early, and I couldn't rally MMC left on Levels 0/1 once my SMCs were on Level 2. On the upside, I only hit one minefield. I should have sent a platoon to take the oP5 church and get into the center of town early. At the end of GT4, I thought my force was shot. You have to grind it out. J6 fell and my left flank force broke out. They took the ground floor of the L6 church but lost it in CC to a German counterattack. Jim: My Achilles heel was just 10 MMC. Hold key buildings to restrict British movement. I picked I6, K5, L6, U6 and W4 and covered the back three roads (N3, Q5 and T3) with dummies. In this war of attrition, I lost 4.5 squads in 5 turns, and at the end of turn 6, Vic had 23 L1 building hexes and 14 L2s. Then the PzIIIL fell to a rear PIAT shot and my 9-2 and two HS were trapped and captured in building V3, leaving me 3 MMC to retake 4 L2 buildings hexes. It was a great, hard-fought game. Vic passed some personal MCs to get this win!
2019-12-14(A) Andy Beaton vs Richard Hooks British winBritish lost half their CVP limit getting into the town, but once there, proceeded to chew up the German defenders with lucky dice and encirclement from lower levels. Climbing is essential for the British.. the roads are death traps once you run out of smoke.
2013-10-10(D) Russell Dewhurst vs Martin Kristensen British win
2013-02-09(A) Richard Jenulis vs Mike Patrick British win
2012-06-15(A) Eric Partizan Eric vs Michel Bongiovanni German win
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ActionDate
dieneuner25 Uploaded an Image2024-09-09 13:30:58
dieneuner25 Added a playing2024-09-09 13:30:22
Bongiovanni Added a playing2022-09-15 13:03:42
aiabx Added a playing2019-12-14 10:28:09
RJenulis Added a playing2019-11-18 20:24:35
FileDescriptionUserViews
(britgerm.png)Imagehoxson11056
(cherry ripe pic.png)Imagehoxson1879
Map at game end (AP67 end of DFPh British GT8.JPG)Imagedieneuner25191
(AP67 Cherry Ripe.png)Map Imagehipsu1264
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Statistics:
Avg Rating: 6.20Votes: 5
Views: 4145
To-Play list count: 2
Estimated Play time: 6 hours
Recorded Games: 6
Archive recorded plays:
British4
German2
Drawn:0

ROAR Data: (as of today)
Cherry Ripe
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[A] German 16
[D] British 4
All Rights Reserved. (c)2022 Dave Ramsey.