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Coiled to Strike ETO (id:#61323)
(BFP 4: Crucible of Steel ID: BFP-74)   [next]   [previous]
Near Butovo, Russia 1943-07-04 (10 others)
EP91: A Taste of Things to Come (Euro-Pack V - The Eastern Front)
FF9: Difficult Affaire (FireFights: internet releases)
PP03: Ukrainian Mutiny (March Madness 2009 Partisan Pack)
BFP-73: Preliminary Move (BFP 4: Crucible of Steel)
GDx18: Gertsovka Station (Generic Playtesting Log)
PP03: Ukrainian Mutiny (March Madness 2015 - The Very Best of.. .(Vol. 1))
T-TERROR #13: Surprise at Butovo (Teutonic Terror 2)
T-TERROR #22: Surprise at Butovo (Teutonic Terror 3)
GD17: Opening Move (Großdeutschland Pack 3: High Tide at Kursk)
GD18: Gertsovka Station (Großdeutschland Pack 3: High Tide at Kursk)
Designer: Randy Yeates
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
38.461538461538%

Overview:

In anticipation of the German summer offensive, the Russians had carefully laid down their defenses: vast fields of mines, extensive networks of trenches, interlocked strong points, and deep wire entanglements. On the evening before the much anticipated offensive was set to be unleashed, the Germans sent advance elements of the assault divisions into no man’s land to seize the forward Russian defensive positions for use as jump off points for the attack. At 1600, probing elements of the Grenadier Regiment of Gross Deutschland pushed off and found out just how well dug in the Russians were on the edges of the Kursk bulge.
Attacker: German (Battalion III, Grenadier Regiment, Panzergrenadier Division Gross Deutschland)
Defender: Russian (3rd Battalion, 199th Rifle Regiment, 67th Guards Rifle Division, 22nd Guards Rifle Corps)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:30.0 D:38.0
AFVs: A:6
StuG IIIG x 3
Marder III(t)H x 3
SdKfz 10/5
SdKfz 10/4
Buessing-NAG x 4
Opel Blitz x 6

AFVs: D:1
T-50

Guns: A:2
8cm GrW 34 x 2
PzB 39 ATR x 4
D:6
76.2mm P obr. 39 x 2
45mm PTP obr. 32
45mm PTP obr. 42
76.2mm PP obr. 27
37mm ZP obr. 39
50mm RM obr. 40 x 2
PTRD-41 ATR x 6

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Air (E7), D: T-50 is dug-in; Wire/Entrenchments/Pillboxes/Minefields
Map Board(s):
BFP-N BFP DW-4a BFP DW-4b BFP-M Show/hide map dependencies
PublicationBoard
BFP 4: Crucible of SteelBFP-M
BFP 4: Crucible of SteelBFP-N
BFP 4: Crucible of SteelBFP DW-4a
BFP 4: Crucible of SteelBFP DW-4b
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-06-26(A) Jeff B vs John Fedoriw Russian win15.5 hrsVery difficult attack for the Germans due to their piecemeal reinforcements and naked approach. They get two onboard smoke generators to kick things off. I used one to smoke in a PB, but the other had none. That won't get you far when breaking here is like the desert. Thus I cautiously advanced by men (setup entirely in the east), maintaining concealment, until support could arrive. Turn 2 saw my men venture onto Board DW-3a, searching for mines to pave the way for the armor. No surprise we knocked out the dug-in T-50 with our StuGs who ganged up on it. My reinforcing infantry rode in on trucks from the west, congregating in the middle of the board, and on foot from the east. We lost a squad to add to the HS lost on Turn 1. but lost all three of our light armor (two outright to the INF gun, the other immobilized). Turn 3 saw our infantry surge through the field toward the hill, but we were having trouble getting to the first set of buildings due to numerous wire and mines. A lucky break was found when his heroic 9-2 was killed by a bomb, as well as 1.5 squads. We also sent the INF crew and HMG squad running to mommy. Turn 4 saw our men congregate around the base of the hill, and us grab our first building, but the loss of the planes was going to be no small hurdle to overcome. Another fortunate break went our way when gusts caused a fire in one of his still-hidden AT gun's hexes, eventually burning it up. We permanently lost an HMG. What was a fairly interesting game up to this point grew really stagnant due to the combination of losing our planes, the arrival of the Russian one, his very effective reverse slope defense, and lack of smoke (all weapons were out by this point). A HS turned fanatic running through the mined buildings as he grabbed two more. Turn 5 saw us give up the hopeless attempt to get to the 2nd level hills, instead veering toward the lightly defended VC area around the small hill. Turn 6 saw another diverting force try to move in force to grab the far building. Despite some fantastic shooting from a Marder with seemingly endless HE eliminating all but one squad on the small hill, both these branching attacks were slowly but surely being depleted. When Turn 8 prep was absolutely abysmal the Germans threw in the towel. In retrospect, I think the Germans have to have a show of force against all VC objectives from the get-go, and go balls to the wall out the gate. The lack of rally terrain and eventual arrival/loss of the planes should foil all but the most determined/lucky attacks though.
2024-10-23(A) A Fifteen vs Richard Marks Russian win
2023-04-10(D) John Garlic vs Steven Pleva German win2023 eASL Open
2021-03-14(A) Jeff Waldon vs James P. Lewis German winVASL
2020-12-06(D) Vilis Pavulans vs Matias Dahlbäck Russian winA hard approach for the germans. A little too little produced by the Stukas. A bit well placed rounds from the russian guns decimated the open topped vehicles and a Stug and then HMGs ripping the infantry to shreds made the game more or less done by the end of turn 4. The german side decided to retreat.. to Berlin...
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ActionDate
buser333 Added a playing2026-06-26 01:11:36
Hutch Modified the misc. rules2025-08-25 15:15:52
Hutch Modified the gps location2025-08-25 15:14:13
A15.4er Added a playing2024-10-24 02:47:24
Turuk Removed a map2024-04-02 19:28:56
FileDescriptionUserViews
(!germ-soviet.png)Imagehoxson11698
(butovo.png)Imagehoxson11724
VASLMap (BFP74-VASLMap.png)Map Imagebkemp011799
(coiled.png)Map Imagehoxson11494
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Statistics:
Avg Rating: 5.57Votes: 14
Views: 5128
To-Play list count: 2
Estimated Play time: 17.2 hours
Recorded Games: 13
Archive recorded plays:
German5
Russian8
Drawn:0

ROAR Data: (as of today)
Coiled to Strike
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[A] Russian 13
[D] German 12
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