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Hotly Contested Town ETO (id:#61346)
(BFP 4: Crucible of Steel ID: BFP-96)   [next]   [previous]
Verkhopenye, Russia 1943-07-09 (37 others)
132: Hill 253.5 (ASL 1 - Beyond Valor (3rd Edition))
D08: The Schoolhouse (DASL 1 - Streets of Fire)
T07: Hill 253.5 (AH:The General # 27.3)
CH 56: The "Stalingrad" of Kursk (Critical Hit # 3.1)
HG! 8: Stampede at Hill 253.5 (High Ground!)
SC6: Gela 1: Force X Arrives! (ASL Digest # 2.07)
SC7: Gela 2: The Relief of Company F (ASL Digest # 2.08)
SC8: Gela 3: Seize the Cathedral! (ASL Digest # 2.09)
T7.875: Hell 253.5 (Hit the Beach # 3.8)
TOC 2: Eine Kleine Berg (Tournois Oeuf Cube `95)
TOC 3: Ponyri's Day (Tournois Oeuf Cube `95)
C: The Stalingrad of the Kursk Salient (Combat History of the Schwere Panzerjäger Abeilung 653)
HG-10: Stampede at Hill 253.5 (High Ground 2)
Ponyri #04: Heavyweights (Kursk - Devil's Domain)
Ponyri #05: The Quarry (Kursk - Devil's Domain)
Ponyri #09: Cocktail Hour (Kursk - Devil's Domain)
Ponyri #10: School Haus (Kursk - Devil's Domain)
Ponyri #15: Bears on the Prowl (Kursk - Devil's Domain)
Ponyri #17: Squall of Fire (Kursk - Devil's Domain)
BFP-95: Obian Highway (BFP 4: Crucible of Steel)
GDx24: Crippled Tiger (Generic Playtesting Log)
Ponyri #5: The Quarry (Devil's Domain : Metalgods of Ponyri)
Ponyri #9: Cocktail Hour (Devil's Domain : Metalgods of Ponyri)
Ponyri #10: School Haus (Devil's Domain : Metalgods of Ponyri)
Ponyri #15: Bears on the Prowl (Devil's Domain : Metalgods of Ponyri)
Ponyri #17: Squall of Fire (Devil's Domain : Metalgods of Ponyri)
23: Little Stalingrad (Devil's Domain Upgrade Kit)
GoH#9: The Devil's Road (Kursk - Gates of Hell)
SS-01: Wounded Tiger (SS-BAR Enterprises)
D08: The Schoolhouse (Deluxe Advanced Squad Leader)
HazMo08: The Devil's Descendants (HazMo Scenario Pack 1: A World at War)
CH 56: The Stalingrad Of Kursk (Critical Hit #3.1 2022 Reprint)
GD24: Crippled Tiger (Großdeutschland Pack 3: High Tide at Kursk)
Sap08: Pukhov's Push (HASL 13 - Slaughter at Ponyri)
SaP09: Schoolhouse Rock (HASL 13 - Slaughter at Ponyri)
SaP10: Apples to Oranges (HASL 13 - Slaughter at Ponyri)
SaP12: The Onslaught Resumes (HASL 13 - Slaughter at Ponyri)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
20%

Overview:

The Großdeutschland renewed its offensive the morning of 9 July with vigor. The 2nd Battalion, Panzergrenadier Regiment GD made the main attack on Verkopenye, reinforced with PzIVs, Tigers, and Panthers. The attack kicked off at 0700 with a massive dive bomber attack on the village. The armor attacked from the south supporting the infantry as they made the assault. The Germans had to clear the defenders house by house, receiving intense flanking fire from the west.
Attacker: German (Battalion II, Panzergrenadier Regiment "Großdeutschland")
Defender: Russian (6th Tank Corps)  
7.5 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:23.0 D:21.0
AFVs: A:9
PzKpfw IVF2 x 2
PzKpfw IVF1
PzKpfw IVH x 3
PzKpfw VD x 2
PzKpfw VIE

AFVs: D:8
T-70
T-34 M43 x 2
SU-122
SU-76M x 2
Lee(a) x 2

Guns: A:0
PzB 39 ATR x 2
D:5
82mm BM obr. 37
45mm PTP obr. 42
76.2mm PP obr. 27
37mm ZP obr. 39
57mm PTP obr. 43
50mm RM obr. 40
PTRD-41 ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Rubbled buildings. A: Air Support w D: FB6 (Tunnels NA)
Map Board(s):
56 57 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 5 East Front56
ASL Action Pack # 5 East Front57
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-03-16(D) Jeff B vs Steve Etzelmueller Russian winThe bulk of the German assault came in from the east central, with only a token unit entering SW. I was expecting a bull rush from the south central (as this was the area I attacked heaviest), so I placed all my wire and most of my AT mines in this area, but I defended all avenues. Planes did very little to soften the defense, as I kept most units in good cover. Excellent smoke placement in Turn 2 neutered my planned FLs, and I rather helplessly watched the blue mass swarm to the doorsteps of the first buildings. Tanks entered east central to support; Germans lost a HS. The first of my guns (45L) made an appearance, and was promptly abandoned, its crew hiding from the German horde. Turn 3 was rather quiet, with the Germans hiding within copious smoke, and the Russians trying to maintain concealment. The Germans grabbed three buildings, exposed a dummy tank, and took a squad prisoner. Gusts on Turn 4 blew away the smoke, but it had already served its purpose of granting safe passage of the Germans to town. The first half of Turn 4 saw the fighting thicken, with the Russians losing two crews and another dummy tank. The Germans lost a squad and saw the radio operator brained by a sniper. The building count was now 10. The Russians had a good half of their turn, knocking out their first three tanks. They lost 1.5 squads vs a German HS. It was becoming obvious that the mid west part of town would be the alamo, but enough pockets of resistance still stood in the NE and SW parts of the board to draw off German resources from the main assault. First half of Turn 5 saw the Germans control all but eight buildings, though it had been costly, losing 2.5 548s, and a Panther to a sneaky LOS from the T-70 (who was quickly becoming the star of the game). Russian reinforcements were welcome, as expected shoring up the mid west part of town. Body count was one Russian squad to a German HS. The Russians reclaimed 56N6, leaving them in control of all buildings west of the road. Turn 6 saw the Germans lose yet another tank to a sneaky LOS from the T-70, and had another immobilized. They made no further progress, but eliminated a Russian squad and hero. The bottom of the turn saw an SU76-M knock out another tank, only to be taken out himself in DFPh. Down to only two mobile vehicles (the other Panther and a PzIVH with both permanently broken MGs), and with the Lees and a T34 protecting the streets, the Germans decided to call it a day. I'm not a big fan of the CoS pack, but this is a very good scenario with lots of replay value.
2023-04-08(A) Jeff Waldon vs Will Willow Russian winVASL
2022-04-15(A) Rob MacGinley vs Ian Willey Russian winFinally Got to finish this second playing
The FB softening up was much less
The defence in the town was really a pain
Ian was able to slow me but teh final push was just cut to pieces on wire surrounding the central building and rubble
definitely showed me lots playing it twice how teh same plan can just not work in all situations
2021-10-22(D) Jason Nichols vs Rob MacGinley German winInteresting start with the Fighter-Bombers softening up the Russian defence. Germans made steady progress but lost a number of tanks on the way. Highlight for me was knocking out a Panther and a Tiger in CC. Came down to the Germans' last turn and had to eradicate remnant Russian defenders in three locations. Luckily for Rob a Russian squad in a fortified building went berserk which meant they were no longer in good order. This allowed him to rush the building and enter for CC. Rob's rolls in CC for each of the three locations resulted in him eliminating all Russian defenders for the win. A very enjoyable scenario. Having played it I would probably set up differently and concentrate my best forces in the centre in fortified buildings and try to hold out.
2021-10-22(A) Rob MacGinley vs Jason Nichols German winI liked this lots - this is my side
as a tread head it has the elements of Panzer IVs with Panthers carving a path after FB softening up
In truth teh plans went my way so I was keen to play it again against another opponent I loose more to and see if its the plan or the dice
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ActionDate
buser333 Added a playing2026-03-24 11:27:48
Hutch Modified the Unit Elements2025-10-21 12:25:53
Hutch Modified the overview2025-10-21 12:24:58
Hutch Modified the Defender's AFVs2024-05-24 15:01:21
Hutch Modified the unit counts2024-05-24 15:01:21
FileDescriptionUserViews
(!germ-soviet.png)Imagehoxson11494
(germ soldier rubble tank.png)Imagehoxson11443
VASLMap (BFP96-VASLMap.png)Map Imagebkemp011741
(hotly contested town VASL.jpg)Map Imagehoxson11102
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Statistics:
Avg Rating: 7.47Votes: 19
Views: 8060
To-Play list count: 2
Estimated Play time: 14 hours
Recorded Games: 10
Archive recorded plays:
German2
Russian8
Drawn:0

ROAR Data: (as of today)
Hotly Contested Town
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[A] Russian 9
[D] German 6
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