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Houffalize Road Probe WTO (id:#62056)
(Fateful Stand ID: 2)   [next]   [previous]
Noville, Belgium 1944-12-19 (57 others)
KGP CG I: Clash at Stoumont (HASL 2 - Kampfgruppe Peiper I)
KGP CG III: Decision at La Gleize (HASL 3 - Kampfgruppe Peiper II)
G44: Abandon Ship! (AH:The General # 32.2)
NEWS53: Fuel Depot #2 (ASL News # 28)
NEWS54: Devils in the Graveyard (ASL News # 28)
NEWS55: Roadblock at Stoumont (ASL News # 28)
NEWS59: Misty Morning (ASL News # 29)
ASLUG 2: Château Cherry (ASLUG # 1)
ATP03: Peiper's Progress (At the Point # 11-12)
EP53: Fuel Depot #2 (Euro-Pack II - The Bulge)
EP54: Devils in the Graveyard (Euro-Pack II - The Bulge)
O1: Peiper's Progress (Rout Report # 1)
KE 16: Tiger 222 (March Madness `99 Pack)
TOT 4: Stoumont: The Break-In (Time on Target # 1)
TOT 5: Retrograde out of Stoumont (Time on Target # 1)
TOT 6: Bastard Tanks & Shootin' Fools (Time on Target # 1)
TOT 7: Tiger 222 (Time on Target # 1)
WAR7: Audacity on Omaha (Wacht Am Rhein)
O115.2: The Golden Lion's Final Swipe (On All Fronts #115)
WCW5: Abandon Ship! (ASL Open `96 Scenario Pack)
SC9: Château Cherry (ASL Digest # 3.05)
AP61: Desobry Defiant (ASL Action Pack # 6 A Decade of War)
ESG #77: The Trouble with Tito (Dezign Pak 6)
HB3 Bonus 2: Ligneuville Surprise (Hell's Bridgehead 3)
BB 03.1: Cherry Pickin (Coastal Fortress)
J156: Mageret Mixer (ASL Journal #10)
BP1 #5: Beyond Baugnez (Battle of the Bulge I)
BP1 #6: Devils in the Graveyard (Battle of the Bulge I)
BP1 #7: Fuel Depot #2 (Battle of the Bulge I)
1: Bourcy Probe (Fateful Stand)
3: Fateful Stand (Fateful Stand)
4: Fanwise Forward (Fateful Stand)
8: Into the Gap (Fateful Stand)
: Parthian Shots (Yaah! Issue 5)
: Spirited Defence (Yaah! Issue 5)
193: Abandon Ship! (ASL 3a - Yanks (2nd Edition))
JAVA15: Battle for Wiltz (ASL For Fun-LCP)
MM 50: The Wrong Choice (March Madness 2018 Players Pack)
WaR 7: Audacity On Omaha (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #27: Wo Ist Engelsdorf? (Teutonic Terror 4)
T-TERROR #28: "Damn Engineers!" (Teutonic Terror 4)
T-TERROR #29: Peiper's Petrol (Teutonic Terror 4)
NY#1: Cemetery Stand (Purple Heart)
NY#2: A Town By Any Other Name (Purple Heart)
KR#7: No Bug Out (Krinkelt-Rocherath)
NEV 3: Battle In The Ardennes (New England Volunteers Play Pack 1)
J212: Shoulder to Shoulder (ASL Journal #13)
ASLN53: Fuel Depot #2 (Critical Hit #8.2)
ASLN54: Devils In The Graveyard (Critical Hit #8.2)
ASLN55: Roadblock At Stoumont (Critical Hit #8.2)
ASLN59: Misty Morning (Critical Hit #8.2)
STAV1: Mohnke's Orders (Critical Hit #8.2)
STAV2: Panther 111 (Critical Hit #8.2)
STAV3: Yank Riposte (Critical Hit #8.2)
STAV4: Damned Engineers (Critical Hit #8.2)
AP196: Silver & Bronze (ASL Action Pack #18 Oktoberfest XXXVII)
S114: Blunting the Spearhead (Basic Training: Issue One)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
0%

Overview:

Twenty minutes after the fighting had died on the Bourcy road, three tanks approached the outpost onf the Houffalize road. The sound of their motors seemed familiar to Staff Sargeant Major I. Jones who was out by himself some 75 yards in front of the roadblock. He thought they were American. When the tanks were some 75 yards away Jones yelled, "Halt!" and fired a quick burst with his BAR over the turret of the lead tank. It stopped 50 yards from him. He heard the occupants conversing in English. The fire from the tank's machine-gun laced Jones' foxhole in the sloping bank on the side of the road.
Attacker: German (2nd Panzergrenadier Regiment, 2nd Panzer Division)
Defender: American (Team Desobry, CCB 10th Arm Div)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.0 D:5.5
AFVs: A:5
PzKpfw IVH x 2
PzKpfw IVJ
SPW 251/1 x 2

AFVs: D:4
M4A1 x 2
M3 ht x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, Mist
Map Board(s):
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Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2013-01-29(D) Stephen Haller vs German American winA very enjoyable, fast-playing scenario against a good opponent. The American .50-cal mowed down the German infantry, who couldn't take a single building at the roadblock. But the Germans won the tank duel, so the last Mark IV standing rolled off the board accompanied by a single halftrack loaded with a squad, which gave the Krauts enough VPs to win. BUT WAIT! The Americans parked their two halftracks on the road adjacent to the exit hex and one of them rolled snake-eyes TWICE to kill that German HT on the last hex. (AFV MGs can fire on other AFVs using the to-kill table if it's the main armament.) Americans got five more VPs than the Germans and won. What a hoot!
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ActionDate
hoxson1 Modified the Theatre2021-03-15 21:12:43
hoxson1 Modified the overview2019-11-25 18:49:52
hoxson1 Modified the overlays2019-11-25 18:49:12
hoxson1 Updated the Victory Conditions2019-11-25 18:49:01
hoxson1 Modified the overview2019-11-25 18:48:28
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Statistics:
Avg Rating: 8.00Votes: 1
Views: 3846
To-Play list count: 0
Estimated Play time: 4.2 hours
Recorded Games: 1
Archive recorded plays:
German0
American1
Drawn:0

ROAR Data: (as of today)
Houffalize Road Probe
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[A] German 0
[D] American 0
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