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The Island WTO (id:#62147)
(ASL Starter Kit Historical Module 1: Decision at Elst ID: DaE CG)   [next]   [previous]
See Also: The Island by Avalon Hill The Island by Multi-Man Publishing
Elst, Holland 1944-09-23 (10 others)
CDN25: Veritable Jungle (The Canadians In Italy 3: D-Day Dodgers)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE2: The Bend in the Road (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
HH5: Needed Elsewhere (Hell's Highway)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman (SS)
47.826086956522%

Overview:

The DaE Campaign Game runs from the afternoon of 23 Sep 1944 to the mid-day of 25 Sep 1944 for a total of six possible CG dates. A battle is always fought on the first CG date, and a battle will be fought on any of the remaining CG dates if either side chooses to attack. The British can attack up to four times after the initial CG date, and the Germans can attack once. If neither side chooses to attack, no battle occurs and that CG date is skipped. . . . . . .Can you as the British commander (Brigadier Essame) conduct an exposed assault across the fields and polder against the tough but few German troops in their very strong defensive positions backed up by their Panther and Tiger tanks and their off board artillery in time to come to the rescue of the beleaguered airbourne troops up the road at the Arnhem bridge? Or can you as the German commander (Major Knaust) hold out long enough against an assault from the brave lads of the 43rd Wessex Division crossing those same fields with little more than a Smoke screen and a prayer for cover? You have to sting them out in the open otherwise the close quarters fighting in the town around the church steeple will nullify your advantages.
Attacker: British (214th Brigade, 43rd Wessex Division and 4/7 Dragoon Guards, 8th Armoured Brigade)
Defender: German (SS) (SS-Kampfgruppe Knaust)  
30-48 turns
    Players: 2     OBA: German (SS)     Night: No
Unit Counts:
Squads: A:21.0 D:13.0
AFVs: A:6
Sherman IIC(a)
Sherman III(a) x 5

AFVs: D:2
PzKpfw VG x 2

Guns: A:0
OML 2-in. Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): DaE
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2021-04-06(D) santiago jimenez vs Chris Anthony DrawFirst day of the campaign game
2020-11-12(A) Kevin Sanders vs Rob Brown British winGreat CG (basically a massive story telling session of awesome things - good and bad - happening). British numbers win the day but at a large cost in men and machines. Germans had several key "medal" winning groups/leaders/tanks....Brits managed a few fumbles but recovered. Went to the 2nd to last CG Date. Fun was had by both sides.
2020-10-05(A) Macari Samuel vs O Ramaille German (SS) win
2020-10-05(D) O Ramaille vs Macari Samuel German (SS) winThird and Fourth dates of the CG. British reinforcements were limited with only a depleted company and an OBA module. The German reinforced its defense with a company of Volksgrenadier and platoons of Panthers and Panzers IIIN.
The British attacked in the central section of Elst but lack artllery support (broken radio). The Germans counterattacked North and
pushed back the British infantry. In the center, Tigers and Panthers stopped the British advance with the help of the infantry. The British gained some meager terrain control in the South.
Without effective artillery support, lack of armor support and stalled positions, the British decided to resigne and withdraw from Elst. With yet two third of the map to cover, a strongly positioned German an random British reinforcements to come, it looked quite impossible for the British to accomplish their task.
2020-07-03(D) O Ramaille vs Macari Samuel In progressSecond date of the CG. After a brutal German counterattack in the South eliminating quite half of a British company, the British tried to push along the main road where Tiger tanks lurked. Six Shermans were sent forward but none would make it, destroyed by either Tiger or Panther shots, German OBA or panzershreck. Worst, major Souper was caught in a orchard from failure to rout. Every British move forward was heavily paid in blood. An entire British infantry company disappeared in the process due to accurate German fire. In the end, The British were still able to progress a few hexes and capture a few buildings.
View all or balance report
ActionDate
sajimenez Added a playing2021-04-07 02:15:10
hoxson1 Modified the Theatre2021-02-24 23:00:03
hoxson1 Uploaded an Image2020-12-17 18:45:10
hoxson1 Modified the turn count2020-12-17 18:42:54
hoxson1 Modified the overlays2020-12-17 18:38:07
FileDescriptionUserViews
(!brit-ss.png)Imagehoxson1297
(DAE CG game turn 1.png)Map Imagehoxson1347
DescriptionUploaded by
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Statistics:
Avg Rating: 7.43Votes: 23
Views: 3326
To-Play list count: 0
Estimated Play time: 43.9 hours
Recorded Games: 19
Archive recorded plays:
British9
German (SS)3
Drawn:2

ROAR Data: (as of November 2021)
The Island [Confirmed]
[A] German 2
[D] British 9
All Rights Reserved. (c)2022 Dave Ramsey.