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Liberation Day ETO (id:#62350)
(Winter Offensive Bonus Pack 2015 ID: ASL WO15)   [next]   [previous]
Oredezh, Russia 1944-01-27 (1 other)
LSSAH33: Next Stop Lipovez Station (Leibstandarte Pack 5 - Scorched Earth)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
48.684210526316%

Overview:

Near Leningrad, the German 18th Army had been stripped of many of its frontline units, which created more vulnerable spots for another Soviet breakout attempt. The weaker security (Sicherungs), infantry, and Luftwaffe units were hard-pressed to avoid encirclement by the fresh Soviet mechanized forces of the Volkhov Front. Even worse, the swiftness of the retreat allowed partisan forces to play a greater role as the rear became the front en route to the safety of the Luga River and the nearly-complete “Panther Line”.
Attacker: Russian (Soviet 7th Rifle Corps and 5th Partisan Brigade)
Defender: German (Sicherungs-Division 285 and Panzer-Division 12)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:21.0 D:17.0
AFVs: A:4
SU-76M x 2
T-34/85 x 2

AFVs: D:3
PzKpfw IVJ x 3

Guns: A:0
PTRD-41 ATR
D:1
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS. A: Partisans have MOL
Map Board(s):
10z 17z Show/hide map dependencies
PublicationBoard
Winter Offensive Bonus Pack 201510z
Winter Offensive Bonus Pack 201517z
Overlays: RR1 RR14
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-06-13(A) Andy Bagley vs Mike Grogan Russian winThis should be an excellent scenario, although imbalance of dice luck made it rather one-sided in our game.
The very first German shot got a NMC vs two Partisan squads. BOTH squads roll HOB and BOTH get Battle Hardening AND a hero! Things continued in pretty much the same vein; in the end my DR average was 6.4 on >80 rolls, my opponent’s was 7.9 on >50 rolls.
In addition, I used both my SU-76’s – with riders – to sweep west from the outset, and managed to keep the German reinforcements away from the station. By the end of Russian Turn 4 I had taken all but one of the station buildings, and also had the majority of multi-hex stone buildings in the village. With my reinforcements just arriving too, my opponent conceded.
So to anyone who says that small scenarios can be dicey, I say yes, but large ones can be too!
2024-04-18(D) nathan wegener vs Tom Garner German winPartisans went full on toward the station but couldn’t get across the open ground. In the village a conservative attack could not get the momentum to push the Germans back quickly enough.
B.Ender 2024
2024-04-08(A) Ian Morris vs Simon Staniforth German winNote to self : stop Throwing DC !
2024-04-08(D) Simon Staniforth vs Ian Morris German winA good test, as the Germans you have to decide how much to commit to holding the Railroad Station (both initially and what proportion of your reinforcements) - ideally just enough to keep the Partisans from overrunning your defence for the immediate win. Leaving the balance of your force to defend (and initially likely lose) the village which the counter attack then hopefully retakes. I was able to KO 3 of the Russian AFV for no losses (MG shot, PSK, CC) and the 4-6-8s well led by the 9-1 did enough to secure enough VC Locations. An enjoyable game
2023-07-19(D) Nate Gregg vs Chris Gregg German win

(VASL Log)
The game was going in favor of the Russian/Partisans until a Panzer IV took out a T-34 and Su-76 in the village on subsequent shots utilizing intensive fire (see attached log).

The following CC Phase a melee ended in German victory, which created a situation where the Partisans made a mad dash for the Railway Station and the Russians attempted to take a few more stone buildings. The Germans rolled hot in D1F and there was little left after the smoke cleared.
2023-07-19(A) Chris Gregg vs Nate Gregg German win[Imported from ROAR]
2023-04-05(A) Stephen dedier vs Mike Johnston Russian winAs the Russian i push my partisans through the woods to come at the train station from the hill and pushed 2 prongs into the village around the SU's.

About half my partisans made it across the tracks and started getting on the hill where they were beaten off easily by the strong Germans. Then i decided to take the commisar and 3 squads and break for the village and leave the rest to try and keep the Germans from leaving the station as there was a very strong force there.

The Russians managed to take all 7 Victory buildings by turn 4 with the help of the partisans on the opposite side of the river. Both SU's malfed main armor and one was toasted since that was during a D-fire shot on a PzIV. The other ran away to hide after 2 failed repair attempts given the VC.

The concealed and spread out Russians with T34 backing proved too entrenched for the Germans to dig out and Mike conceded after his prep of Turn 6
2022-03-31(A) keith Spurlock vs Raymond Woloszyn Russian win[Imported from ROAR]
2022-01-05(A) Michael Rodgers vs Lihang Jiao Russian winRussian tanks and half the infantry went to support the partisans to take the railway station. Had it on turn 6.
2020-11-06(D) Ric Hammond vs Guy Jimenez Russian winRussians overran the Train Station on Turn 5. 2 thown DCs broke the Germans back. Germans were set to win the town battle.
2020-07-08(A) Tuomo Lukkari vs Larry Yeager Russian win[Imported from ROAR]
2020-06-28(D) Ron Garcia vs Darryl M. Russian win
2019-03-30(A) Tom Kearney vs Andy Hershey Russian winPlayed at the “Where the Iron Crosses Grow” tournament. My Russians quickly captured the required amount of building in the village but the Partisans made no progress against the well defended train station. The German reinforcements rushed to the village but their lead MkIV was destroyed by a T-34/85. Realizing that there was no possibility of overcoming the strong Russian position the Germans conceded.
2019-03-30(D) Andy Hershey vs Tom Kearney Russian win[Imported from ROAR]
2019-01-20(A) walter mcwilliams vs Al Salzman Russian winAl Salzman and I have known each other for decades, but we've only enjoyed the opportunity to sit down FTF and swap ole Paratrooper stories and throw dice a handful of times. Neither of us were attending WO19, so we decided to play our on Saturday "One and Done" mini at the Gamer's Armory. Al selected two scenarios for us to choose from, and we chose well, this offering from designer extraordinaire Pete Shelling is masterful.

Al selected the Germans and I was happy to be on the attack with the Russians, it was January of 44, the tide had turned and the Red Army and their Partisan allies where out for revenge.

Al's set up was pretty straight forward. He defended the train station a little heavier then I would have but, as he pointed out, it's an instant win for the Russians if it falls. The German defenders have clear fields of fire and are facing off against a company size element of vengeful partisans. Al occupied all the buildings adjacent to the railroad tracks and put a 1/2 squad with the Mtr on the hill. in Oredezh proper all placed all the machine-guns and the remainder of his squads, he weighted his set-up to the right two most victory buildings and the center building.

The first star of this scenario is the German OB. The German defender is given command of a security company of mostly second rate soldiers, and two objectives to defend. He must make the economy-of-force decisions to accomplish his mission. I prefer this style of design vs pre-designated deployment of forces.

The duel objectives is the second star of this scenario. From the start, this scenario was fought as two separate actions with both of us trying to gain enough of an upper-hand in one fight so we could dispatch forces to the other. The attackers two forces are pre-designated and for the most so are their objectives. The partisan band is going to make a rush for the train station. As previously stated, if they take it it's an automatic victory for the Russians. Failing this (my guys did), they must demonstrate a sufficient enough threat to syphon off some the counterattacking German forces from their comrades attacking Oredezh (my guys did this).

With these goals in mind, my vengeful band of killers moved stealthily through the woods, emerging into the adjacent orchard. Two squads with LMG's and the 8-1 leader for a support by fire group; while the half the remaining squads continued through the woods so as to make a rush on the Mtr, I guessed was on the hill top, while the other half scattered out with DC's hoping for the opportunity to make a rush on the station buildings. By turn two the firebase had managed to clear out the eastern most building, the mortar used up its ROF and three squads with a leader and DC safely reached in recently abandoned building. This was far more than I thought the partisans would accomplish, Al must have felt the same way too, as he dispatched a panzer with squad, MG and 8-0 to reinforce the defense. Turn three saw the platoon on the objective and the firebase again raked the train station to force more German's from the front row of buildings. However, the one remaining squad held on and defeated a rush of partisans coming out of the orchard and across the tracks. The 1/2 squad on the hill also stood tall, successfully facing down an entire platoon of partisans rushing from the woods with three FPF shots. The partisans retreated to lick their wounds leaving the platoon on the objective isolated and unsupported. The PzIV unloaded his riders safely behind the rear most station building and moved into a firing position to begin pounding the isolated platoon, while the rest of the German forces made ready to retake the occupied building. By the end of turn 4 the Partisan threat was eliminated. With two thirds of the force broken in the woods and the lone 8-1 trying to rally them Al sent the 1/2 squad and panzer 4 in to clear them out while his squads cleared the isolated platoon from the train station. On turn 5, he sent everything he could west. 

The 7th rifle corps skulked into Oredezh. Two and 1/2 squads moved to take the buildings north of the stream which they found mostly unoccupied. A support by fire position consisting of three squads, MMG and 2xLMG captured the unoccupied stone building closest to the road, while three more squads moved up the stream, frozen dry by the ground snow. A squad w/ LMG and 7-0 set up place a fire lane prohibiting reinforcement of the southern block of buildings while the balance of the squads under the 8-0 advanced on to the board directly threatening the two southern most buildings. 

The VC penalize the Russian for over aggressive play with his armor. Every two AFV destroyed/immobilized/recalled count as a building captured for the German. This is big in this scenario, the SU76 are particularly vulnerable and the Russian commander should take care. Both of mine moved into fire support positions with limited fields of fire, but LOS to the intersection in the town center and several hexes on the road leading into town down which the German would want to counterattack. Al did use this road, and was forced to dismount further outside of town than he desired. This coupled with the other SU76 breaking the MMG toting squad along with the arrival of the T34/85's to attack and secure the two southern buildings.

The 12 Pnzr Div troops and tanks finally arrived, and along with the exhausted defenders of the train station made one last push to secure the required buildings. It all came down to 3-2 CC in the two-hex stone building on the Russian far right. We both held our breath and Al, who was playing with my dice (who comes to a squad leader game with out their dice) dropped the dice into the tower rolling a 9 for the loss.

Overall this was a great day of squad leader with a great opponent, friend and fellow paratrooper with dramatic highs (I had the same squad create two leaders with snakes in back-to-back CC's!) and lows ( I ambushed squad 5-times in CC and only one 1 of the 5!)
2019-01-20(A) walter mcwilliams vs Al Salzman Russian winAl Salzman and I have known each other for decades, but we've only enjoyed the opportunity to sit down FTF and swap ole Paratrooper stories and throw dice a handful of times. Neither of us were attending WO19, so we decided to play our on Saturday "One and Done" mini at the Gamer's Armory. Al selected two scenarios for us to choose from, and we chose well, this offering from designer extraordinaire Pete Shelling is masterful.

Al selected the Germans and I was happy to be on the attack with the Russians, it was January of 44, the tide had turned and the Red Army and their Partisan allies where out for revenge.

Al's set up was pretty straight forward. He defended the train station a little heavier then I would have but, as he pointed out, it's an instant win for the Russians if it falls. The German defenders have clear fields of fire and are facing off against a company size element of vengeful partisans. Al occupied all the buildings adjacent to the railroad tracks and put a 1/2 squad with the Mtr on the hill. in Oredezh proper all placed all the machine-guns and the remainder of his squads, he weighted his set-up to the right two most victory buildings and the center building.

The first star of this scenario is the German OB. The German defender is given command of a security company of mostly second rate soldiers, and two objectives to defend. He must make the economy-of-force decisions to accomplish his mission. I prefer this style of design vs pre-designated deployment of forces.

The duel objectives is the second star of this scenario. From the start, this scenario was fought as two separate actions with both of us trying to gain enough of an upper-hand in one fight so we could dispatch forces to the other. The attackers two forces are pre-designated and for the most so are their objectives. The partisan band is going to make a rush for the train station. As previously stated, if they take it it's an automatic victory for the Russians. Failing this (my guys did), they must demonstrate a sufficient enough threat to syphon off some the counterattacking German forces from their comrades attacking Oredezh (my guys did this).

With these goals in mind, my vengeful band of killers moved stealthily through the woods, emerging into the adjacent orchard. Two squads with LMG's and the 8-1 leader for a support by fire group; while the half the remaining squads continued through the woods so as to make a rush on the Mtr, I guessed was on the hill top, while the other half scattered out with DC's hoping for the opportunity to make a rush on the station buildings. By turn two the firebase had managed to clear out the eastern most building, the mortar used up its ROF and three squads with a leader and DC safely reached in recently abandoned building. This was far more than I thought the partisans would accomplish, Al must have felt the same way too, as he dispatched a panzer with squad, MG and 8-0 to reinforce the defense. Turn three saw the platoon on the objective and the firebase again raked the train station to force more German's from the front row of buildings. However, the one remaining squad held on and defeated a rush of partisans coming out of the orchard and across the tracks. The 1/2 squad on the hill also stood tall, successfully facing down an entire platoon of partisans rushing from the woods with three FPF shots. The partisans retreated to lick their wounds leaving the platoon on the objective isolated and unsupported. The PzIV unloaded his riders safely behind the rear most station building and moved into a firing position to begin pounding the isolated platoon, while the rest of the German forces made ready to retake the occupied building. By the end of turn 4 the Partisan threat was eliminated. With two thirds of the force broken in the woods and the lone 8-1 trying to rally them Al sent the 1/2 squad and panzer 4 in to clear them out while his squads cleared the isolated platoon from the train station. On turn 5, he sent everything he could west. 

The 7th rifle corps skulked into Oredezh. Two and 1/2 squads moved to take the buildings north of the stream which they found mostly unoccupied. A support by fire position consisting of three squads, MMG and 2xLMG captured the unoccupied stone building closest to the road, while three more squads moved up the stream, frozen dry by the ground snow. A squad w/ LMG and 7-0 set up place a fire lane prohibiting reinforcement of the southern block of buildings while the balance of the squads under the 8-0 advanced on to the board directly threatening the two southern most buildings. 

The VC penalize the Russian for over aggressive play with his armor. Every two AFV destroyed/immobilized/recalled count as a building captured for the German. This is big in this scenario, the SU76 are particularly vulnerable and the Russian commander should take care. Both of mine moved into fire support positions with limited fields of fire, but LOS to the intersection in the town center and several hexes on the road leading into town down which the German would want to counterattack. Al did use this road, and was forced to dismount further outside of town than he desired. This coupled with the other SU76 breaking the MMG toting squad along with the arrival of the T34/85's to attack and secure the two southern buildings.

The 12 Pnzr Div troops and tanks finally arrived, and along with the exhausted defenders of the train station made one last push to secure the required buildings. It all came down to 3-2 CC in the two-hex stone building on the Russian far right. We both held our breath and Al, who was playing with my dice (who comes to a squad leader game with out their dice) dropped the dice into the tower rolling a 9 for the loss.

Overall this was a great day of squad leader with a great opponent, friend and fellow paratrooper with dramatic highs (I had the same squad create two leaders with snakes in back-to-back CC's!) and lows ( I ambushed squad 5-times in CC and only one 1 of the 5!)
2018-05-22(A) Will Willow vs Fred Schwarz German winVASL
2018-02-03(D) Martí Cabré vs Toze Santos German winA very nice scenario, the defenders have to choose how to defend and the attackers have to choose where to attack. There is also possibility for a German counterattack. In our game the Russians where decimated by defending fire and massive morale breaks and both wings (army and partisans) were totally stalled with the Russians conceding the game.
2015-09-05(D) Rich Weiley vs Dave Wilson German winPaddington Bearz - September 2015.
2015-08-24(D) Simon Staniforth vs Russian win
2015-08-23(A) Paolo Cariolato vs Carl Nogueira German win
2015-07-25(D) Paul Works vs Jeff DeYoung German win2015 St. Louis ASL Tournament; round four.
2015-03-14(A) Gordon Jupp vs Derek Cox Russian winAn excellent scenario with loads of replay value. The Germans have to make hard decisions over splitting their defenders and the Russians over which VC they are playing for! The German reinforcements allow for them to do some counter attacking so all in all very interesting. Our game had a real ebb and flow to it with a bit of everything in it, culminating in the Russians holding onto the Railway station with a thrown demo charge breaking the last of the German counter attackers, really good fun 😊
2015-01-25(D) Dan Best vs Dave Mareske Russian win
2015-01-17(D) David Yllanes vs Paul W German winA nice scenario where the Germans have to decide how to divide their defences and reinforcementes between two fairly separated points (village and station).
2015-01-15(A) Dave Mareske vs Dan Best Russian win
View all or balance report
ActionDate
Bongiovanni Uploaded a VASL file2025-02-01 16:37:09
Andy_Bagley Added a playing2024-06-13 13:26:13
mikegrogan436 Uploaded a VASL file2024-06-07 09:53:38
hoxson1 Linked the scenario to ROAR2024-05-30 17:54:32
nebel Added a playing2024-04-19 19:35:25
FileDescriptionUserViews
(WO15 Liberation Day.vsav)VASL Setupmikegrogan436414
WO15 Setup File (WO15 Setup File.vsav)VASL SetupBongiovanni128
(oredezh.png)Imagehoxson11264
(sovpart-germ.png)Imagehoxson1988
VASL Log file (ASL_Sceanrio_WO15_-_Liberation_Day_-_Intensive Fire Double Kill.vlog)VASL Game LogCWO_19670
(WO15 Liberation Day v633 Scenario Archive.jpg)Map Imagevon Marwitz1247
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Statistics:
Avg Rating: 6.96Votes: 27
Views: 5487
To-Play list count: 3
Estimated Play time: 7.1 hours
Recorded Games: 24
Archive recorded plays:
Russian14
German10
Drawn:0

ROAR Data: (as of today)
Liberation Day [Confirmed]
[A] Russian 23
[D] German 29
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