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Luodian Lament CBI (id:#63732)
(Rally Point #16 ID: RPT151)   [next]   [previous]
Luodian, China 1937-08-23 (5 others)
PBP 12: Soft Noodle (Paddington Bears '97 Pack)
FT136: Shanghai by Sea (Franc-Tireur #12)
PBP 12: Soft Noodle (Aussie `97 Pack)
RPT71: The Monetake Mambo (Rally Point # 8)
Scen4: Soft Noodle (CanCon 1995)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ChineseJapanese
46.153846153846%

Overview:

After landing on the south bank of the Yangtze, the Japanese moved to seize the vital road junction at Luodian. Encountering little resistance, the Japanese prepared to set up camp. The Chinese counter attacked the ill-prepared Japanese and heavy house-to-house fighting developed.
Attacker: Chinese (66th Regiment, 33rd Brigade, 11th Division)
Defender: Japanese (44th Regiment, 11th Division)  
5.5 turns
    Players: 2     OBA: Chinese     Night: No
Unit Counts:
Squads: A:19.0 D:11.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: BS (C6.4) and Kindling (B25.11) N/A, All Bldgs: Ground Level
Map Board(s):
70 10z Show/hide map dependencies
PublicationBoard
ASL Action Pack #1070
Winter Offensive Bonus Pack 201510z
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-02-15(D) Dan Best vs Kermit Mullins Japanese win3 hrs
2026-02-15(A) Kermit Mullins vs Dan Best Japanese win3 hrsGood scenario. Chinese had 4 buildings and were in CC at the end in 3 more. Rolled two 6's on ambush and then KIA'd in Hand to Hand. Won the final one and ended the game with only 5 buildings. Tough slog for the Chinese, but it was the ambush rolls that really killed me...no pun intended.
2025-09-14(A) Don Berg vs Solo Chinese win
2023-05-03(A) Jobbo Fett vs JobboFett Chinese winA tough loss for the Japanese, with early leader losses that compounded with squads. The Chinese artillery never got going and lost access before being able to actually harass the defenders. I thought this scenario does a good job at exploring the concept of threatening an advance on a 2nd, more vulnerable, front - as well as being a good teaching experience in the proper ways of Bushido. Japanese squads need to survive as long as possible for those final turn holdouts and Close Combat kills. Otherwise, you simply run out of steam too quickly. Special shout-out goes to the Japanese crew that kept breaking and rallying and accomplishing little to nothing of note with their MMG.
2022-01-24(A) Eric Partizan Eric vs Japanese win
View all or balance report
ActionDate
grumblejones Added a playing2026-02-16 02:05:24
Danno Added a playing2026-02-16 01:50:26
Hutch Modified the gps location2025-09-16 15:25:44
Hutch Modified the misc. rules2025-09-16 15:21:52
Guru Bob Added a playing2025-09-14 03:30:13
FileDescriptionUserViews
(kmt-jap.png)Imagehoxson11351
(RPT151 Luodian Lament Scenario Archive.jpg)Map Imagevon Marwitz1366
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Statistics:
Avg Rating: 6.88Votes: 8
Views: 5652
To-Play list count: 1
Estimated Play time: 4.3 hours
Recorded Games: 7
Archive recorded plays:
Chinese3
Japanese4
Drawn:0

ROAR Data: (as of today)
Luodian Lament
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[A] Japanese 3
[D] Chinese 3
All Rights Reserved. (c)2022 Dave Ramsey.