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Red Horse Recon WTO (id:#64034)
(ASL Action Pack #14 Oktoberfest XXXIV ID: AP138)
Goucherie, France 1944-07-08 (24 others)
D11: Ripe Pickings (DASL 2 - Hedgerow Hell)
JA-14: Open Draw Bridges (Internet)
BP 5: Charnel-Wood (Internet)
OB14: Berated at Baranovichi (Onslaught to Orsha)
TAC37: Chaud! Chaud les Buron! (Tactiques # 4)
Round 3: The Ardennes Abbey (ANZACon 2000)
BtB 13: By Chance (Beyond the Beachhead 2)
ASLSK B4: Battle for Buron (Battles Magazine #4)
BAA 1: The Contest For St. Contest (The Battle for the Abbaye des Ardennes)
BAA 2: First Big Fight (The Battle for the Abbaye des Ardennes)
BAA 3: Crazy Carriers (The Battle for the Abbaye des Ardennes)
BAA 4: Able Forward (The Battle for the Abbaye des Ardennes)
BAA 5: Taste For Cold Steel (The Battle for the Abbaye des Ardennes)
BAA 6: Storming The Abbey (The Battle for the Abbaye des Ardennes)
: Bloody Buron CG (Bloody Buron)
BB2: Smashing In The Door (Bloody Buron)
BB1: First Big Fight (Bloody Buron)
BB3: Haywire Communications (Bloody Buron)
BB4: Zoot Suit Boys (Bloody Buron)
Q11: Demented with Grief (Quick 6 Scenario Pack II)
AP 128: Flight of Fancy (ASL Action Pack #13 Oktoberfest XXXII)
#1: Mixed Bag (Kaunas Offensive)
OtO 32: Berated at Baranovichi (Onslaught To Orsha 2)
DASL 11: Ripe Pickings (Deluxe Advanced Squad Leader)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
62.5%

Overview:

None.
Attacker: American (113th Cavalry Group)
Defender: German (Infanterie-Bataillon 639 "Ostermark" and SS-Panzergrenadier-Regiment 38, SS-Panzergrenadier-Division 17 "Götz von Berlichingen)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:5.5 D:10.0
AFVs: A:7
M8 HMC x 2
M5A1 x 2
M8 x 2
M3(MMG)
Jeep 2

D:0
Guns: A:0
M2 60mm Mortar
D:1
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 54
Overlays: Hd3 X22
Errata (source)
Clarification: For purposes of SSR 4, the CE armor leader may be in any AFV.Gamesquad post
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-02-26(D) Vilis Pavulans vs Kai Glanz German winA spread out defence in depth made the advance just slow enough for the americans not to reach the buildings at the far right side. Also one heroic german squad managed to kill americans in CC and then dodge a persuing AFV, rushing back to the road on the left side to prevent the open road victory condition.
2021-02-26(A) Kai Glanz vs DrDryg German winI played this scenario twice, both times as American. Both times I lost (hard). Although I rolled not very well both imes I dont see how the Americans can win this scenario. Anyway it was fun to play and bocage makes this scenario very interesting.
2021-02-14(A) Kai Glanz vs Jim Bishop German win
2021-02-13(A) Stephen dedier vs Jim Holt American winThis one was always in question for the Americans.
I drove in down both roads with troops coming through the middle bocage.
On the first turn, the Scott malfed it's MA and rolled a 6 in the bottom half to be recalled and that was my armor leader
On M8 was abandoned after immobilization by the German mortar.
Jim spread his reinforcements out slightly favoring the American right flank
I managed to knock out the mortar crew down the center and reduce the German resistance there to a leader with an LMG.
On the last 2 turns i changed all my forces to try to take 10 building hexes down the American left with a strong presence through the middle.
Turn 5 found the Americans strong but only in possession of 5 building hexes but 3 more within easy reach (one open and the other held only by a leader, the last O1 was broken by the re-crewed M8). Unfortunately the American HS died in CC with the German squad defending R1 giving them a strong position.
Germans consolidated on their 5 and the last US turn went pretty much all for the GI's. I ran 1 M8 and 1 Stuart past BB3 stopping to fire. This broke concealment on both HS and broke one of them. Ran the 3rd Stuart into bypass so i could bet 2x squads next to the building. Their Advancing fire broke the other HS opening up that building for the GIs
I put WP on the Germans R1 and then rand a HS up next to O1 and the DM Germans to guarantee that building.
Taking out the German leader in CC gave the Americans control of the road along the left flank from end to end.
This one looked bad for the US right to the very end where some lucky rolls came into play. Jim broke most of his units into HS to spread out the defense but made panzerfausts and CC against vehicles pretty much a non-factor in the game.
Fun scenario with many ways for it to play out.
2020-01-30(A) Simon Staniforth vs American win
View all
ActionDate
Stone Added a playing2021-02-26 15:56:38
DrDryg Added a playing2021-02-26 14:19:26
hoxson1 Modified the Theatre2021-02-24 22:50:15
sdedier Added a playing2021-02-13 19:57:04
hoxson1 Modified the Scenario date2021-02-04 22:58:42
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Statistics:
Avg Rating: 6.85Votes: 13
Views: 901
To-Play list count: 2
Estimated Play time: 3.6 hours
Recorded Games: 11
Archive recorded plays:
American7
German4
Drawn:0

ROAR Data: (as of Nov 2019)
Red Horse Recon [Confirmed]
[A] American 3
[D] German 2
All Rights Reserved Dave Ramsey.