Very enjoyable, lots of banzai action for both sides. Came down to the last CC of the last turn ofthe game.
2021-11-21
(A) David Ramsey
vs
Martin Barker
Australian win
A slow cautious advance was held up enormously by the 10-1 who would not fail a MC or go down in CC, but thanks to the Australian banzai that went well and the Australian sniper taking out the 6+1 with reinforcements, slowing down the Japanese defence. It came down to the last CC which I needed to win outright and my dice did enough.
2021-09-16
(D) Jeff B
vs
Magnus Rimvall
Japanese win
Yet another AP16 scenario that appears to favor the defender. I had read the designer note somewhere that an upfront defense would fail, but I didn't buy into this at all and made entering for the Aussies as rough as possible. By the end of the turn there were 1.5 less squads running around and another 1.5 broken. My opponent sent part of his force straight up the gut from the north, part due east, and the other part flanking from the south. I think this is a wise plan, but I would've consolidated the bulk of my force due north, and he was perhaps a tad light in this area. The Aussies have some good leadership, and a fair share of their force is 8ML, so if they can survive the -1/-2 shots they can make hay quickly. Ultimately this scenario seems a bit too dicey, proven to the Aussie's detriment when a couple 458s and a 8-1 were encircled, broken, and eliminated for FTR on Turn 3. Had even one of these units survived it would've been difficult for me, as the southern flanking force had made exceptional progress due to me breaking both MGs over there and constant cowering. As it was their northern force was just too beat up to be a threat, and with Japanese reinforcements entering and a only a one-sided front to work with, they conceded.
2021-08-06
(D) Will Willow
vs
Keith Hill
Australian win
TiT21
2021-07-16
(A) Vilis Pavulans
vs
Matias Dahlbäck
Japanese win
Divided the force into two. Northern flank with mortars and an assault force and a southern flank with a few more squads. The northern flank was to shoot smoke and complete a flanking movement around the hill while the southern force ground some japanese forces down and then assaulted the huts. It all started out with a few ANZAC HS killed but the sniper woke and got the 10-1 leader so it felt like an ok trade. Mortar HS broke and the flanking movement cost a bit but managed to get around in time. Their final push when they were up at the hill was devestated by a 6+1 shot which broke most, missed ambush and horrible CC. In the south I jumped the gun and made a banzai charge a turn to early which also cost too much. In the end the goal was close but the japanese prevailed. Good setup by Residood and a well fought game.