homepage
  • Your recently viewed scenarios
    • Battalion for Special Missions
      Jobbo_Fett played the scenario
      Grebbe End
      Kydder played the scenario
      Infatuate II
      johnnebauer played the scenario
      Crossfire
      dsoukup played the scenario
      Orange Blossom Disaster
      lechiquier94 played the scenario
      Orange Blossom Disaster
      Serge played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
To Have and To Hold WTO (id:#65841)
(ANZACon 2005 ID: Round 3)   [next]   [previous]
See Also: To Have and To Hold by Friendly Fire To Have and To Hold by Multi-Man Publishing To Have And To Hold by ASL Scenario Archive and Le Franc Tireur
Thionville, France 1944-09-02 (7 others)
FrF7: To Have and To Hold (Friendly Fire Pack 1)
SP201: Doppleganger (Schwerpunkt #17)
TX-5: Rush Hour (Dos Equis Scenarios Especial)
BoF10: To Have and To Hold (Best of Friends)
#2: Battle's Red Glare (Major Upham Battle Pack)
#26: Hell On Wheels (Critical Hit Annual #6)
DB187: Sabres, Boots & Saddles (Dispatches from the Bunker #58)
Designer: Mattias Rönnblom
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

In early September 1944, the Allied armies' wild chase across France was starting to slow down with growing supply problems and stiffening resistance from the supposedly beaten German Army. Although the bulk of Patton's Third Army was stalled, elements of 3rd Cavalry Group broke out and got as far as Thionville on the Moselle river. During the afternoon of 2 September, a cavalry platoon charged the Thionville bridge on their steel horses. - - - - In this six-turn scenario the Americans, in jeeps and armored cars, must capture the bridge during the first turn and prevent its recapture by counter-attacking German infantry and assault guns.
Attacker: American (1st Platoon, B Troop, 3rd Cavalry Reconnaissance Squadron, 3rd Cavalry Group)
Defender: German (Grenadier-Division 559)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:3.0 D:12.5
AFVs: A:3
M8 x 3
Jeep x 6

AFVs: D:2
StuG IIIG (L) x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
20 40 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)40
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 10 - Croix de Guerre40
ASL 1 - Beyond Valor (3rd Edition)20
Overlays: X18
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Modified the Scenario date2022-04-26 18:52:57
hoxson1 Set the designer field2022-04-26 18:52:38
hoxson1 Modified the Attacker's AFVs2022-04-26 17:42:29
hoxson1 Modified the unit counts2022-04-26 17:42:28
hoxson1 Uploaded the Board image2022-04-26 17:42:04
FileDescriptionUserViews
(!usa-germ new.png)Imagehoxson1579
(to have map.png)Map Imagehoxson1635
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 3.3 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of today)
To Have and to Hold
[Log in to Confirm or Edit]
[A] American 0
[D] German 0
All Rights Reserved. (c)2022 Dave Ramsey.