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A Ridge Too Far PTO (id:#65975)
(Critical Hit Retro Magazine 2 ID: CH 21)   [next]   [previous]
Prior Publication: Critical Hit #2
See Also: A Ridge Too Far by Multi-Man Publishing A Ridge Too Far by Critical Hit A Ridge Too Far by Critical Hit
Point Cruz, Guadalcanal 1942-09-27 (15 others)
HS10: Ambitious Plans (HSASL 1 - Operation Watchtower)
BB16: Ambitious Plans (Backblast # 2)
CH 21: A Ridge Too Far (Critical Hit # 2)
Z20: Out of the Frying Pan (Rout Report # 5.1)
O105.1: Chesty Puller to the Rescue (On All Fronts #105)
DB028: Last Man Standing (Dispatches from the Bunker #14)
FrF50: Pavlov's Dogs (Friendly Fire Pack 6)
MK7: Under Shell and Bomb (Hill of Blood: Mamayev Kurgan)
GJ145: A Medal for Munro (Grumble Jones)
#7: Under Shell and Bomb (To The Volga! 2: Mamayev Kurgan)
RB#20: Just Men (Stalingrad Baby Bounce 2)
RB#21: Left Wingers (Stalingrad Baby Bounce 2)
RB#22: Press Corps (Stalingrad Baby Bounce 2)
RB#23: Unusual Guns (Stalingrad Baby Bounce 2)
CH 21: A Ridge Too Far (Critical Hit #2 2022 reprint)
Designer: Mark Porterfield
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

In an effort to breakthrough the Japanese defenses on the Matanikau River, the Marines devised a hasty plan. The 7th Marines would land behind enemy lines while the 1st Raider Battalion was to move inland and cross the Matanikau at the one-log bridge. The Raiders were stopped there unfortunately. The 7th Marines landed and moved inland 500 yards to the crest of a nearby ridge and established a blocking position. The Japanese were able to launch a two-prong attack on the Marines. A destroyer and landing craft were sent to extract the first Battalion out of there.
Attacker: American (7th Marine Regiment)
Defender: Japanese (124th Infantry Regiment)  
10.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:24.5 D:24.0
AFVs: A:10
LCVP x 10

AFVs: D:0
Guns: A:1
M1 81mm Mortar
M2 60mm Mortar
D:2
Type 93 Twin-Mount High-Angle Machine Gun
Type 94 Rapid-Fire Gun
Type 89 Heavy Grenade-Launcher x 5

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), DJ (G2.1) Exc: 1 road exists. Huts (G5). A: Seaborne Evac. (G14.4), Air Support (G14.34)
Map Board(s):
2 37 36 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 13 - Rising Sun36
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)36
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido36
ASL 8 - Code of Bushido37
Overlays: St1 St3 Be5 Be6 Be1 Ef1 Oc1 Oc2 Oc3 Wd4 Wd5
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the Defender's Guns2024-09-25 12:28:29
Hutch Modified the unit counts2024-09-25 12:28:04
Hutch Modified the Defender's Guns2024-09-25 12:28:04
Hutch Modified the Attacker's Guns2024-09-25 12:27:28
Hutch Modified the Defender's Guns2024-09-25 12:27:28
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 17.2 hours
Recorded Games: 0
Archive recorded plays:
American0
Japanese0
Drawn:0

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