War Without Quarter
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 917 | 881 | 55% | 2024-03-29 | Won |
| 889 | 1017 | 32% | 2023-08-15 | Won |
| 979 | 925 | 58% | 2020-02-09 | Lost |
| 1189 | 1060 | 68% | 2019-05-04 | Lost |
| 1088 | 1088 | 50% | 2013-03-03 | Lost |
| 963 | 925 | 55% | 2012-11-12 | Won |
| 1021 | 1228 | 23% | 2006-12-21 | Lost |
| 999 | 1122 | 33% | 2004-01-01 | Won |
| 1164 | 1189 | 46% | 2002-09-19 | Lost |
Attacking (4 wins) average ELOs: 1023.2 vs 1048.3 has a 46.39% of winning (if the scenario was perfectly balanced).