War Without Quarter
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
917 | 886 | 54% | 2024-03-29 | Won |
873 | 809 | 59% | 2023-08-15 | Won |
978 | 925 | 58% | 2020-02-09 | Lost |
1196 | 1066 | 68% | 2019-05-04 | Lost |
1087 | 1087 | 50% | 2013-03-03 | Lost |
963 | 925 | 55% | 2012-11-12 | Won |
1021 | 1228 | 23% | 2006-12-21 | Lost |
1000 | 1107 | 35% | 2004-01-01 | Won |
1152 | 1196 | 44% | 2002-09-19 | Lost |
Attacking (4 wins) average ELOs: 1020.8 vs 1025.4 has a 49.33% of winning (if the scenario was perfectly balanced).