Munda Mash
Scenario balance report
Games with no balance used/recorded: 100 (8 on the archive and 92 on ROAR)
Attacker wins (American): 40
Defender wins (Japanese): 59
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1012 | 1031 | 47% | 2023-07-07 | Won |
| 1088 | 1090 | 50% | 2012-11-03 | Won |
| 1057 | 1187 | 32% | 2008-09-13 | Lost |
| 985 | 920 | 59% | 2008-04-01 | Lost |
| 1092 | 1109 | 48% | 2003-11-16 | Won |
| 1037 | 1062 | 46% | 2003-10-01 | Lost |
| 1053 | 909 | 70% | 1999-05-02 | Lost |
| 1080 | 1203 | 33% | 1998-07-01 | Lost |
Attacking (3 wins) average ELOs: 1050.5 vs 1063.9 has a 48.08% of winning (if the scenario was perfectly balanced).