Munda Mash
Scenario balance report
Games with no balance used/recorded: 101 (9 on the archive and 92 on ROAR)
Attacker wins (American): 40
Defender wins (Japanese): 60
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 991 | 1052 | 41% | 2023-07-07 | Won |
| 1088 | 1109 | 47% | 2012-11-03 | Won |
| 1068 | 1243 | 27% | 2008-09-13 | Lost |
| 979 | 918 | 59% | 2008-04-01 | Lost |
| 1092 | 1041 | 57% | 2003-11-16 | Won |
| 1012 | 1062 | 43% | 2003-10-01 | Lost |
| 1219 | 1263 | 44% | 1999-07-18 | Lost |
| 1065 | 910 | 71% | 1999-05-02 | Lost |
| 1081 | 1189 | 35% | 1998-07-01 | Lost |
Attacking (3 wins) average ELOs: 1066.1 vs 1087.4 has a 46.93% of winning (if the scenario was perfectly balanced).