Sand and Blood
Scenario balance report
Games with no balance used/recorded: 13
Attacker wins (American (USMC)): 5
Defender wins (Japanese): 8
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1175 | 1164 | 52% | 2025-03-29 | Won |
| 865 | 865 | 50% | 2024-04-10 | Won |
| 1022 | 1150 | 32% | 2019-08-25 | Lost |
| 1002 | 1034 | 45% | 2019-03-10 | Lost |
| 1002 | 1034 | 45% | 2019-03-10 | Lost |
| 1002 | 1034 | 45% | 2019-03-10 | Lost |
| 1002 | 1034 | 45% | 2019-03-10 | Lost |
| 1135 | 898 | 80% | 2017-08-28 | Won |
| 1079 | 1031 | 57% | 2016-06-30 | Won |
| 956 | 1002 | 43% | 2015-03-14 | Won |
| 1026 | 1118 | 37% | 2014-07-13 | Lost |
| 1026 | 1118 | 37% | 2014-07-12 | Lost |
| 1026 | 1118 | 37% | 2014-07-06 | Lost |
Attacking (5 wins) average ELOs: 1024.5 vs 1046.2 has a 46.88% of winning (if the scenario was perfectly balanced).