Sand and Blood
Scenario balance report
Games with no balance used/recorded: 10
Attacker wins (American (USMC)): 5
Defender wins (Japanese): 5
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1139 | 1209 | 40% | 2025-03-29 | Won |
| 865 | 865 | 50% | 2024-04-10 | Won |
| 1057 | 1149 | 37% | 2019-08-25 | Lost |
| 902 | 1033 | 32% | 2019-03-10 | Lost |
| 902 | 1033 | 32% | 2019-03-10 | Lost |
| 902 | 1033 | 32% | 2019-03-10 | Lost |
| 902 | 1033 | 32% | 2019-03-10 | Lost |
| 1135 | 897 | 80% | 2017-08-28 | Won |
| 1080 | 1093 | 48% | 2016-06-30 | Won |
| 955 | 1021 | 41% | 2015-03-14 | Won |
Attacking (5 wins) average ELOs: 983.9 vs 1036.6 has a 42.47% of winning (if the scenario was perfectly balanced).