Rupee Reward
Scenario balance report
Games with no balance used/recorded: 49 (9 on the archive and 40 on ROAR)
Attacker wins (Chinese): 22
Defender wins (Japanese): 27
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1173 | 1169 | 51% | 2025-11-14 | Won |
| 1032 | 980 | 57% | 2021-03-14 | Lost |
| 1005 | 1228 | 22% | 2008-06-20 | Won |
| 1025 | 1263 | 20% | 2007-07-18 | Lost |
| 960 | 950 | 51% | 2006-03-12 | Lost |
| 1036 | 1269 | 21% | 2006-01-01 | Won |
| 1041 | 1068 | 46% | 2005-12-03 | Won |
| 1140 | 1032 | 65% | 2005-10-09 | Won |
| 969 | 1018 | 43% | | Lost |
Attacking (5 wins) average ELOs: 1042.3 vs 1108.6 has a 40.58% of winning (if the scenario was perfectly balanced).