Rupee Reward
Scenario balance report
Games with no balance used/recorded: 49 (9 on the archive and 40 on ROAR)
Attacker wins (Chinese): 22
Defender wins (Japanese): 27
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1100 | 1000 | 64% | 2025-11-14 | | Won |
| 1060 | 999 | 59% | 2021-03-14 | | Lost |
| 1000 | 1233 | 21% | 2008-06-20 | | Won |
| 1070 | 1263 | 25% | 2007-07-18 | | Lost |
| 960 | 1011 | 43% | 2006-03-12 | | Lost |
| 1035 | 1269 | 21% | 2006-01-01 | | Won |
| 1031 | 1000 | 54% | 2005-12-03 | | Won |
| 1141 | 1060 | 61% | 2005-10-09 | | Won |
| 970 | 1071 | 36% | | | Lost |
Attacking (5 wins) average ELOs: 1040.8 vs 1100.7 has a 41.47% of winning (if the scenario was perfectly balanced).