Recruiting Tactics
Scenario balance report
Games with no balance used/recorded: 10
Attacker wins (Red Army): 7
Defender wins (KMT): 3
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1017 | 933 | 62% | 2025-05-05 | | Won |
| 1000 | 1076 | 39% | 2021-12-08 | | Won |
| 1227 | 1000 | 79% | 2021-02-26 | | Won |
| 1156 | 1000 | 71% | 2020-08-16 | | Won |
| 1163 | 1064 | 64% | 2019-11-20 | | Won |
| 1126 | 1012 | 66% | 2019-09-14 | | Lost |
| 1008 | 1000 | 51% | 2018-10-19 | | Lost |
| 1000 | 870 | 68% | 2011-07-10 | | Won |
| 1116 | 1073 | 56% | 2009-10-03 | | Lost |
| 1000 | 1126 | 33% | 2009-09-05 | | Won |
Attacking (7 wins) average ELOs: 1081.3 vs 1015.4 has a 59.37% of winning (if the scenario was perfectly balanced).