Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 34 (10 on the archive and 24 on ROAR)
Attacker wins (Japanese): 12
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1098 | 910 | 75% | 2025-01-24 | Won |
946 | 1277 | 13% | 2023-07-28 | Won |
995 | 995 | 50% | 2023-06-18 | Lost |
1186 | 1066 | 67% | 2021-12-01 | Won |
1115 | 1115 | 50% | 2021-08-21 | Won |
1049 | 1074 | 46% | 2021-06-01 | Won |
858 | 1128 | 17% | 2017-12-02 | Lost |
735 | 976 | 20% | 2015-11-07 | Lost |
943 | 871 | 60% | 2013-01-27 | Lost |
994 | 1158 | 28% | 2012-10-28 | Won |
Attacking (6 wins) average ELOs: 991.9 vs 1057 has a 40.74% of winning (if the scenario was perfectly balanced).