Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 34 (11 on the archive and 24 on ROAR)
Attacker wins (Japanese): 13
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1120 | 1000 | 67% | 2025-09-20 | | Won |
| 1106 | 952 | 71% | 2025-01-24 | | Won |
| 945 | 1000 | 42% | 2023-07-28 | | Won |
| 1037 | 1017 | 53% | 2023-06-18 | A | Lost |
| 1125 | 1048 | 61% | 2021-12-01 | | Won |
| 1000 | 1100 | 36% | 2021-08-21 | | Won |
| 1000 | 1066 | 41% | 2021-06-01 | | Won |
| 850 | 1123 | 17% | 2017-12-02 | | Lost |
| 699 | 990 | 16% | 2015-11-07 | | Lost |
| 1000 | 870 | 68% | 2013-01-27 | | Lost |
| 1061 | 1192 | 32% | 2012-10-28 | | Won |
Attacking (7 wins) average ELOs: 994.8 vs 1032.5 has a 44.59% of winning (if the scenario was perfectly balanced).