Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 35 (11 on the archive and 24 on ROAR)
Attacker wins (Japanese): 13
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1039 | 1039 | 50% | 2025-09-20 | Won |
| 1105 | 952 | 71% | 2025-01-24 | Won |
| 948 | 980 | 45% | 2023-07-28 | Won |
| 1016 | 1068 | 43% | 2023-06-18 | Lost |
| 1224 | 1048 | 73% | 2021-12-01 | Won |
| 1126 | 1173 | 43% | 2021-08-21 | Won |
| 1049 | 1066 | 48% | 2021-06-01 | Won |
| 851 | 1116 | 18% | 2017-12-02 | Lost |
| 756 | 986 | 21% | 2015-11-07 | Lost |
| 942 | 870 | 60% | 2013-01-27 | Lost |
| 1068 | 1243 | 27% | 2012-10-28 | Won |
Attacking (7 wins) average ELOs: 1011.3 vs 1049.2 has a 44.57% of winning (if the scenario was perfectly balanced).