Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 34 (10 on the archive and 24 on ROAR)
Attacker wins (Japanese): 12
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1098 | 942 | 71% | 2025-01-24 | Won |
943 | 959 | 48% | 2023-07-28 | Won |
1009 | 950 | 58% | 2023-06-18 | Lost |
1248 | 1068 | 74% | 2021-12-01 | Won |
1152 | 1136 | 52% | 2021-08-21 | Won |
1049 | 1074 | 46% | 2021-06-01 | Won |
853 | 1157 | 15% | 2017-12-02 | Lost |
831 | 978 | 30% | 2015-11-07 | Lost |
942 | 870 | 60% | 2013-01-27 | Lost |
1022 | 1189 | 28% | 2012-10-28 | Won |
Attacking (6 wins) average ELOs: 1014.7 vs 1032.3 has a 47.47% of winning (if the scenario was perfectly balanced).