Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 5
Attacker wins (American (USMC)): 2
Defender wins (Japanese): 3
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1127 | 1156 | 46% | 2022-06-16 | Won |
| 1102 | 1156 | 42% | 2022-06-16 | Won |
| 698 | 989 | 16% | 2020-11-20 | Lost |
| 1070 | 937 | 68% | 2020-01-21 | Lost |
| 885 | 1051 | 28% | 2019-03-16 | Lost |
Attacking (2 wins) average ELOs: 976.4 vs 1057.8 has a 38.5% of winning (if the scenario was perfectly balanced).