Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 5
Attacker wins (American (USMC)): 2
Defender wins (Japanese): 3
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1192 | 1021 | 73% | 2022-06-16 | Won |
| 1139 | 1021 | 66% | 2022-06-16 | Won |
| 755 | 978 | 22% | 2020-11-20 | Lost |
| 1050 | 922 | 68% | 2020-01-21 | Lost |
| 879 | 1192 | 14% | 2019-03-16 | Lost |
Attacking (2 wins) average ELOs: 1003 vs 1026.8 has a 46.58% of winning (if the scenario was perfectly balanced).