Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 38 (12 on the archive and 26 on ROAR)
Attacker wins (Gurkha): 23
Defender wins (Japanese): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
964 | 1268 | 15% | 2021-07-31 | Won |
1115 | 1115 | 50% | 2020-06-07 | Won |
998 | 952 | 57% | 2019-10-13 | Lost |
1176 | 998 | 74% | 2019-03-10 | Won |
878 | 764 | 66% | 2019-01-05 | Lost |
857 | 1127 | 17% | 2018-05-17 | Won |
1036 | 1094 | 42% | 2018-02-09 | Won |
898 | 1181 | 16% | 2017-04-19 | Lost |
898 | 1181 | 16% | 2017-04-19 | Lost |
1215 | 1242 | 46% | 2016-06-25 | Won |
978 | 1046 | 40% | 2015-10-10 | Won |
881 | 1037 | 29% | 2014-02-20 | Won |
Attacking (8 wins) average ELOs: 991.2 vs 1083.8 has a 36.98% of winning (if the scenario was perfectly balanced).