Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 38 (12 on the archive and 26 on ROAR)
Attacker wins (Gurkha): 23
Defender wins (Japanese): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1002 | 1220 | 22% | 2021-07-31 | Won |
| 1159 | 1125 | 55% | 2020-06-07 | Won |
| 884 | 953 | 40% | 2019-10-13 | Lost |
| 1053 | 884 | 73% | 2019-03-10 | Won |
| 879 | 1029 | 30% | 2019-01-05 | Lost |
| 851 | 1123 | 17% | 2018-05-17 | Won |
| 1033 | 1095 | 41% | 2018-02-09 | Won |
| 985 | 1080 | 37% | 2017-04-19 | Lost |
| 985 | 1080 | 37% | 2017-04-19 | Lost |
| 1215 | 1220 | 49% | 2016-06-25 | Won |
| 978 | 1022 | 44% | 2015-10-10 | Won |
| 876 | 1038 | 28% | 2014-02-20 | Won |
Attacking (8 wins) average ELOs: 991.7 vs 1072.4 has a 38.58% of winning (if the scenario was perfectly balanced).