Full Moon Madness
Scenario balance report
Games with no balance used/recorded: 40 (6 on the archive and 34 on ROAR)
Attacker wins (Japanese): 18
Defender wins (British): 22
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
929 | 929 | 50% | 2025-02-09 | Won |
968 | 1116 | 30% | 2021-07-15 | Won |
1011 | 1036 | 46% | 2020-11-22 | Won |
1086 | 1132 | 43% | 2019-07-18 | Lost |
913 | 952 | 44% | 2016-03-14 | Won |
1058 | 976 | 62% | 2014-09-20 | Won |
Attacking (5 wins) average ELOs: 994.2 vs 1023.5 has a 45.79% of winning (if the scenario was perfectly balanced).