Full Moon Madness
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 5
Defender wins (British): 2
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 905 | 1000 | 37% | 2025-02-09 | | Won |
| 945 | 987 | 44% | 2021-07-15 | | Won |
| 974 | 1080 | 35% | 2020-11-22 | | Won |
| 1064 | 1134 | 40% | 2019-07-18 | | Lost |
| 876 | 940 | 41% | 2016-03-14 | | Won |
| 1074 | 1000 | 60% | 2015-02-02 | | Lost |
| 1147 | 1000 | 70% | 2014-09-20 | | Won |
Attacking (5 wins) average ELOs: 997.9 vs 1020.1 has a 46.8% of winning (if the scenario was perfectly balanced).