Full Moon Madness
Scenario balance report
Games with no balance used/recorded: 41 (7 on the archive and 34 on ROAR)
Attacker wins (Japanese): 26
Defender wins (British): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 962 | 976 | 48% | 2025-02-09 | Won |
| 998 | 1122 | 33% | 2021-07-15 | Won |
| 1014 | 1002 | 52% | 2020-11-22 | Won |
| 1088 | 1133 | 44% | 2019-07-18 | Lost |
| 882 | 891 | 49% | 2016-03-14 | Won |
| 1068 | 1068 | 50% | 2015-02-02 | Lost |
| 1055 | 978 | 61% | 2014-09-20 | Won |
Attacking (5 wins) average ELOs: 1009.6 vs 1024.3 has a 47.88% of winning (if the scenario was perfectly balanced).