A Real War
Scenario balance report
Games with no balance used/recorded: 19 (5 on the archive and 14 on ROAR)
Attacker wins (Chinese): 5
Defender wins (Japanese): 14
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1158 | 936 | 78% | 2023-05-01 | Won |
| 1170 | 780 | 90% | 2023-04-20 | Won |
| 750 | 1220 | 6% | 2023-03-06 | Lost |
| 1070 | 985 | 62% | 2023-02-22 | Lost |
| 948 | 936 | 52% | 2023-02-04 | Lost |
Attacking (2 wins) average ELOs: 1019.2 vs 971.4 has a 56.84% of winning (if the scenario was perfectly balanced).