A Real War
Scenario balance report
Games with no balance used/recorded: 19 (5 on the archive and 14 on ROAR)
Attacker wins (Chinese): 13
Defender wins (Japanese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1214 | 973 | 80% | 2023-05-01 | Won |
| 1177 | 780 | 91% | 2023-04-20 | Won |
| 757 | 1207 | 7% | 2023-03-06 | Lost |
| 1102 | 975 | 68% | 2023-02-22 | Lost |
| 948 | 973 | 46% | 2023-02-04 | Lost |
Attacking (2 wins) average ELOs: 1039.6 vs 981.6 has a 58.27% of winning (if the scenario was perfectly balanced).