A Real War
Scenario balance report
Games with no balance used/recorded: 19 (5 on the archive and 14 on ROAR)
Attacker wins (Chinese): 13
Defender wins (Japanese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1145 | 741 | 91% | 2023-05-01 | Won |
1193 | 762 | 92% | 2023-04-20 | Won |
741 | 1256 | 5% | 2023-03-06 | Lost |
1203 | 893 | 86% | 2023-02-22 | Lost |
949 | 741 | 77% | 2023-02-04 | Lost |
Attacking (2 wins) average ELOs: 1046.2 vs 878.6 has a 72.41% of winning (if the scenario was perfectly balanced).