A Real War
Scenario balance report
Games with no balance used/recorded: 21 (6 on the archive and 15 on ROAR)
Attacker wins (Chinese): 5
Defender wins (Japanese): 16
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 979 | 1074 | 37% | 2026-09-06 | | Lost |
| 1131 | 1000 | 68% | 2023-05-01 | | Won |
| 1172 | 780 | 91% | 2023-04-20 | | Won |
| 728 | 1298 | 4% | 2023-03-06 | | Lost |
| 1134 | 992 | 69% | 2023-02-22 | | Lost |
| 948 | 1000 | 43% | 2023-02-04 | | Lost |
Attacking (2 wins) average ELOs: 1015.3 vs 1024 has a 48.75% of winning (if the scenario was perfectly balanced).