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Scenarios: 6275
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Play-list Scenarios: 1839
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Welcome to the ASL Scenario Archive

The site for Scenario information, for Advanced Squad Leader.

ASL Scenario Archive Shop 24th August 2014, 03:23Login to comment...
The brand new online store, ASL Scenario Archive Store is now open and taking pre-orders for the Deluxe Pack #1 which is now en-route to the UK!
Coming soon... 9th August 2014, 20:23Login to comment...
von_meyer wrote on 10th August 2014, 14:27
Yes, bring it on!
Outgoing email working! 10th September 2013, 21:59Login to comment...
I think ;-)

I'm still looking at incoming mail, but should get that working fairly soon. Thanks also to some more donations, Paolo and Brian. Many thanks guys, much appreciated!

mtrodgers99 wrote on 2nd October 2013, 20:55
Dave, I tried to use the Advanced Search to find scenarios using board FrFA. I could not see that board in the drop down list. Michael. Rodgers
Dave wrote on 4th November 2013, 15:08
It's there, just under DW4..

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Scenario of the Month: October
Tough EnoughDos Equis Scenarios EspecialAustin ASL Club

Click to view Scenario Packs Needing AFV/Gun Data
Latest Content Additions View more [Publications] [Files]
Pain In The Necktallin Rated the scenario3h 49m 5s ago
Pain In The Necktallin Added a playing3h 49m 7s ago
Pulling Outtallin Rated the scenario3h 50m 5s ago
Pulling Outtallin Added a playing3h 50m 8s ago
The Mubo Decisiontallin Rated the scenario3h 51m 28s ago
Latest Games Played
Odd Angry ShotGot off to a good start and couldn't fail a morale check!Dave
Munda Mashsneo
Shanghai by Seasneo
Final Crisis at BlackpoolAn early CH scenario that was a lot of fun to play! I had the attacking Japanese this time. This one had real atmosphere to it: You have the forward airfield protected littered with aircraft wrecks by a 40L AA Bofors, a light 75* ART, a 1.5 squad token infantry force and a HIP 7-0 leader with a radio for a 76+ Btln. MTR OBA with scarce ammo cursing his station in some drenched dirty hole. The attacking Japanese are Before and already behind the airfield hell bent on interdicting British water supply by putting some FP on a water hole at game end which is located behind a steep, often double crested, dense jungle hill with but one path across it. All this in pouring rain. This makes going uphill a true pain, adding yet one more MF per level up or down. Did I mention, the Rain can't stop by SSR? In our game, it intensified AND we had Gusts for a while (which is not of much consequence as due to the rain there won't be SMOKE and it is highly unlikely that in this wet misery anything will catch fire even if drenched in aircraft fuel. The Japanese have reason to curse their luck as well, as atop that hill they can expect a 9-2 with two crews, a HMG, MMG, 2x 648 and 2x 447 Gurkhas. Feeling lucky moving ADJACENT to these bastards after becoming CX spending 5MF moving uphill just ONE hex? All right, then feel invited to move along the path across that hill they will be sitting on waiting for you... Another portion of that hill is held by 3x 457 and 3x 447 Gurkhas led by a 8-0 and inspired by a hero. Some LMGs and a small MTR give support. Crossing that hill is a challenge even without these guys atop of it. Most of the time, you won't see them and are forced to move ADJACENT. The Japanese have 6x 447, a 8-0, LMG and 50MTR to get across that airfield before even reaching the hill hoping to avoid or to despatch its defenders. 9x 447, a crew led by a 9-1, 9-0 and supported by an MMG, 2xLMG, 2x 50MTR and 2x DC start on the largely unforested lvl 1 part of the hill - the wrong side of it needless to say. Many of the fighting will be close quarters and/or Point Blank fire. It is not easy to use DC heroes, as within the Dense Jungle, you first need to get adjacent to the enemy, eat PB fire, have enough MF left, create a DC hero AND get it to its destination. Despite waiting for an opportunity, my sons of Nippon could not find one. Both DCs finally came to rest in some godforsaken patches of jungle splattered with blood of their former possessors who had mutually killed each other with some sunburned British never to be found again (which is, as we know, difficult in PTO terrain). Ah, sons of Nippon, don't forget that the British move last... Our game came down to the last CC phase. The Japanses won by the smallest of margins. The water in that pool was red... Fun scenario to play, very atmospheric, gives a good idea of Dense Jungle and bad weather. I can recommend it.von Marwitz
Hell Wouldn't Have ItJapanese need to gain 22VP to win. Jeff managed to get to 19 with two turns to spare. But he was having problems all game getting THH. Then his last leader went Berserk and forced two squads to do with him and charge the tank which then decided to roll well and do a KIA on the stack.....Aarons

On this day...
HS11: The Sand SpitMatanikau River Mouth, Guadalcanal, Solomon Islands1942
LN2: Hell's CornerMatanikau River, west of Henderson Field, Guadalcanal, Solomon Islands1942
FE66: TediumBudogosh, Russia1941
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This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.
Great site! I used CoW for years, and this is even better - thanks! Vic L., Vandalia OH, ASL since 91


Thursday 23 October 2014 02:33:52 AM  (c)dramsey 2014